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author | Sean Dague | 2008-04-24 12:27:24 +0000 |
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committer | Sean Dague | 2008-04-24 12:27:24 +0000 |
commit | 2a2ef42e64e202c81762adf0cc0e4cb1393f71ef (patch) | |
tree | 20768ffd9610712a51a4cc7f9f0ffbe667fbe2e2 /OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs | |
parent | * Adds much better support for attachments that you right click on in world. (diff) | |
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replace hard tabs with 4 spaces to be consistant in the source.
Please adjust your editors to not use hard tabs.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs | 60 |
1 files changed, 30 insertions, 30 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs index 6e815a6..dd361bf 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs | |||
@@ -258,32 +258,32 @@ namespace OpenSim.Region.Environment.Scenes | |||
258 | } | 258 | } |
259 | } | 259 | } |
260 | 260 | ||
261 | // Assumes a lock is held on the inventory | 261 | // Assumes a lock is held on the inventory |
262 | private bool InventoryContainsName(string name) | 262 | private bool InventoryContainsName(string name) |
263 | { | 263 | { |
264 | foreach (TaskInventoryItem item in m_taskInventory.Values) | 264 | foreach (TaskInventoryItem item in m_taskInventory.Values) |
265 | { | 265 | { |
266 | if(item.Name == name) | 266 | if(item.Name == name) |
267 | return true; | 267 | return true; |
268 | } | 268 | } |
269 | return false; | 269 | return false; |
270 | } | 270 | } |
271 | 271 | ||
272 | private string FindAvailableInventoryName(string name) | 272 | private string FindAvailableInventoryName(string name) |
273 | { | 273 | { |
274 | if(!InventoryContainsName(name)) | 274 | if(!InventoryContainsName(name)) |
275 | return name; | 275 | return name; |
276 | 276 | ||
277 | int suffix=1; | 277 | int suffix=1; |
278 | while(suffix < 256) | 278 | while(suffix < 256) |
279 | { | 279 | { |
280 | string tryName=String.Format("{0} {1}", name, suffix); | 280 | string tryName=String.Format("{0} {1}", name, suffix); |
281 | if(!InventoryContainsName(tryName)) | 281 | if(!InventoryContainsName(tryName)) |
282 | return tryName; | 282 | return tryName; |
283 | suffix++; | 283 | suffix++; |
284 | } | 284 | } |
285 | return String.Empty; | 285 | return String.Empty; |
286 | } | 286 | } |
287 | 287 | ||
288 | /// <summary> | 288 | /// <summary> |
289 | /// Add an item to this prim's inventory. | 289 | /// Add an item to this prim's inventory. |
@@ -295,11 +295,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
295 | item.CreationDate = 1000; | 295 | item.CreationDate = 1000; |
296 | item.ParentPartID = UUID; | 296 | item.ParentPartID = UUID; |
297 | 297 | ||
298 | string name=FindAvailableInventoryName(item.Name); | 298 | string name=FindAvailableInventoryName(item.Name); |
299 | if(name == String.Empty) | 299 | if(name == String.Empty) |
300 | return; | 300 | return; |
301 | 301 | ||
302 | item.Name=name; | 302 | item.Name=name; |
303 | 303 | ||
304 | lock (m_taskInventory) | 304 | lock (m_taskInventory) |
305 | { | 305 | { |