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author | lbsa71 | 2007-09-21 03:13:49 +0000 |
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committer | lbsa71 | 2007-09-21 03:13:49 +0000 |
commit | 409bcd999d19c52133f7099963febdf96d865467 (patch) | |
tree | a4853c05b6af3b17a2ee1392aca9e08ed38ac427 /OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |
parent | physics-related fixes; should stabilize border crossings (diff) | |
download | opensim-SC-409bcd999d19c52133f7099963febdf96d865467.zip opensim-SC-409bcd999d19c52133f7099963febdf96d865467.tar.gz opensim-SC-409bcd999d19c52133f7099963febdf96d865467.tar.bz2 opensim-SC-409bcd999d19c52133f7099963febdf96d865467.tar.xz |
* Continuing refactoring of presence
* Deleted stub ScenePresence.Body.cs
* Added stub Region classes
The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index d1c4ae8..c1c678f 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -80,7 +80,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
80 | } | 80 | } |
81 | } | 81 | } |
82 | 82 | ||
83 | public override LLVector3 AbsolutePosition | 83 | public LLVector3 AbsolutePosition |
84 | { | 84 | { |
85 | get { return m_rootPart.GroupPosition; } | 85 | get { return m_rootPart.GroupPosition; } |
86 | set | 86 | set |
@@ -1236,7 +1236,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1236 | List<ScenePresence> avatars = GetScenePresences(); | 1236 | List<ScenePresence> avatars = GetScenePresences(); |
1237 | for (int i = 0; i < avatars.Count; i++) | 1237 | for (int i = 0; i < avatars.Count; i++) |
1238 | { | 1238 | { |
1239 | avatars[i]._ControllingClient.SendKillObject(m_regionHandle, part.LocalID); | 1239 | avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalID); |
1240 | } | 1240 | } |
1241 | } | 1241 | } |
1242 | } | 1242 | } |