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authorJeff Ames2008-11-21 18:44:48 +0000
committerJeff Ames2008-11-21 18:44:48 +0000
commitecac5c9c5a18241c62a25834b20be38ee0e38843 (patch)
treea0a0678b8060d69cf01f9cba8f661fc856105142 /OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
parent* Largely revert the last revision and improve on the previous way of doing t... (diff)
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Update svn properties, minor formatting cleanup.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs7
1 files changed, 3 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index e8eaef8..f9eaa89 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -593,9 +593,8 @@ namespace OpenSim.Region.Environment.Scenes
593 RegionHandle = m_scene.RegionInfo.RegionHandle; 593 RegionHandle = m_scene.RegionInfo.RegionHandle;
594 594
595 m_rootPart.ParentID = 0; 595 m_rootPart.ParentID = 0;
596 if (m_rootPart.LocalId==0) 596 if (m_rootPart.LocalId==0)
597 m_rootPart.LocalId = m_scene.AllocateLocalId(); 597 m_rootPart.LocalId = m_scene.AllocateLocalId();
598
599 598
600 // No need to lock here since the object isn't yet in a scene 599 // No need to lock here since the object isn't yet in a scene
601 foreach (SceneObjectPart part in m_parts.Values) 600 foreach (SceneObjectPart part in m_parts.Values)
@@ -603,7 +602,7 @@ namespace OpenSim.Region.Environment.Scenes
603 if (Object.ReferenceEquals(part, m_rootPart)) 602 if (Object.ReferenceEquals(part, m_rootPart))
604 continue; 603 continue;
605 if (part.LocalId==0) 604 if (part.LocalId==0)
606 part.LocalId = m_scene.AllocateLocalId(); 605 part.LocalId = m_scene.AllocateLocalId();
607 part.ParentID = m_rootPart.LocalId; 606 part.ParentID = m_rootPart.LocalId;
608 //m_log.DebugFormat("[SCENE]: Given local id {0} to part {1}, linknum {2}, parent {3} {4}", part.LocalId, part.UUID, part.LinkNum, part.ParentID, part.ParentUUID); 607 //m_log.DebugFormat("[SCENE]: Given local id {0} to part {1}, linknum {2}, parent {3} {4}", part.LocalId, part.UUID, part.LinkNum, part.ParentID, part.ParentUUID);
609 } 608 }