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authorJeff Ames2008-05-16 01:22:11 +0000
committerJeff Ames2008-05-16 01:22:11 +0000
commit65c5efe43b68700bad94076d4cd421160203c5de (patch)
tree589b56649ed02f4942671fd6e51c6dc43f682e0d /OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
parentThank you very much, mjm for : (diff)
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Formatting cleanup.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs132
1 files changed, 66 insertions, 66 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 14bfde0..332d160 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -86,11 +86,11 @@ namespace OpenSim.Region.Environment.Scenes
86 private PrimCountTaintedDelegate handlerPrimCountTainted = null; 86 private PrimCountTaintedDelegate handlerPrimCountTainted = null;
87 87
88 /// <summary> 88 /// <summary>
89 /// Signal whether the non-inventory attributes of any prims in the group have changed 89 /// Signal whether the non-inventory attributes of any prims in the group have changed
90 /// since the group's last persistent backup 90 /// since the group's last persistent backup
91 /// </summary> 91 /// </summary>
92 public bool HasGroupChanged = false; 92 public bool HasGroupChanged = false;
93 93
94 94
95 95
96 private LLVector3 lastPhysGroupPos; 96 private LLVector3 lastPhysGroupPos;
@@ -119,7 +119,7 @@ namespace OpenSim.Region.Environment.Scenes
119 /// but not sure a object should have this 119 /// but not sure a object should have this
120 /// as what does it tell us? that some avatar has selected it (but not what Avatar/user) 120 /// as what does it tell us? that some avatar has selected it (but not what Avatar/user)
121 /// think really there should be a list (or whatever) in each scenepresence 121 /// think really there should be a list (or whatever) in each scenepresence
122 /// saying what prim(s) that user has selected. 122 /// saying what prim(s) that user has selected.
123 /// </summary> 123 /// </summary>
124 protected bool m_isSelected = false; 124 protected bool m_isSelected = false;
125 125
@@ -134,7 +134,7 @@ namespace OpenSim.Region.Environment.Scenes
134 } 134 }
135 135
136 /// <summary> 136 /// <summary>
137 /// 137 ///
138 /// </summary> 138 /// </summary>
139 public int PrimCount 139 public int PrimCount
140 { 140 {
@@ -153,7 +153,7 @@ namespace OpenSim.Region.Environment.Scenes
153 } 153 }
154 154
155 /// <summary> 155 /// <summary>
156 /// 156 ///
157 /// </summary> 157 /// </summary>
158 public LLVector3 GroupCentrePoint 158 public LLVector3 GroupCentrePoint
159 { 159 {
@@ -215,7 +215,7 @@ namespace OpenSim.Region.Environment.Scenes
215 part.GroupPosition = val; 215 part.GroupPosition = val;
216 } 216 }
217 } 217 }
218 218
219 //if (m_rootPart.PhysActor != null) 219 //if (m_rootPart.PhysActor != null)
220 //{ 220 //{
221 //m_rootPart.PhysActor.Position = 221 //m_rootPart.PhysActor.Position =
@@ -225,7 +225,7 @@ namespace OpenSim.Region.Environment.Scenes
225 //} 225 //}
226 } 226 }
227 } 227 }
228 228
229 public override uint LocalId 229 public override uint LocalId
230 { 230 {
231 get 231 get
@@ -316,17 +316,17 @@ namespace OpenSim.Region.Environment.Scenes
316 #region Constructors 316 #region Constructors
317 317
318 /// <summary> 318 /// <summary>
319 /// 319 ///
320 /// </summary> 320 /// </summary>
321 public SceneObjectGroup() 321 public SceneObjectGroup()
322 { 322 {
323 } 323 }
324 324
325 /// <summary> 325 /// <summary>
326 /// This constructor creates a SceneObjectGroup using a pre-existing SceneObjectPart. 326 /// This constructor creates a SceneObjectGroup using a pre-existing SceneObjectPart.
327 /// The original SceneObjectPart will be used rather than a copy, preserving 327 /// The original SceneObjectPart will be used rather than a copy, preserving
328 /// its existing localID and UUID. 328 /// its existing localID and UUID.
329 /// </summary> 329 /// </summary>
330 public SceneObjectGroup(Scene scene, ulong regionHandle, SceneObjectPart part) 330 public SceneObjectGroup(Scene scene, ulong regionHandle, SceneObjectPart part)
331 { 331 {
332 m_scene = scene; 332 m_scene = scene;
@@ -416,7 +416,7 @@ namespace OpenSim.Region.Environment.Scenes
416 } 416 }
417 417
418 /// <summary> 418 /// <summary>
419 /// 419 ///
420 /// </summary> 420 /// </summary>
421 public SceneObjectGroup(string xmlData) 421 public SceneObjectGroup(string xmlData)
422 { 422 {
@@ -464,7 +464,7 @@ namespace OpenSim.Region.Environment.Scenes
464 } 464 }
465 465
466 /// <summary> 466 /// <summary>
467 /// 467 ///
468 /// </summary> 468 /// </summary>
469 public SceneObjectGroup(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos, 469 public SceneObjectGroup(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos,
470 LLQuaternion rot, PrimitiveBaseShape shape) 470 LLQuaternion rot, PrimitiveBaseShape shape)
@@ -486,7 +486,7 @@ namespace OpenSim.Region.Environment.Scenes
486 } 486 }
487 487
488 /// <summary> 488 /// <summary>
489 /// 489 ///
490 /// </summary> 490 /// </summary>
491 public SceneObjectGroup(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos, 491 public SceneObjectGroup(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos,
492 PrimitiveBaseShape shape) 492 PrimitiveBaseShape shape)
@@ -576,7 +576,7 @@ namespace OpenSim.Region.Environment.Scenes
576 576
577 EntityIntersection inter = part.TestIntersectionOBB(hRay, parentrotation,frontFacesOnly, faceCenters); 577 EntityIntersection inter = part.TestIntersectionOBB(hRay, parentrotation,frontFacesOnly, faceCenters);
578 578
579 // This may need to be updated to the maximum draw distance possible.. 579 // This may need to be updated to the maximum draw distance possible..
580 // We might (and probably will) be checking for prim creation from other sims 580 // We might (and probably will) be checking for prim creation from other sims
581 // when the camera crosses the border. 581 // when the camera crosses the border.
582 float idist = Constants.RegionSize; 582 float idist = Constants.RegionSize;
@@ -676,7 +676,7 @@ namespace OpenSim.Region.Environment.Scenes
676 } 676 }
677 677
678 /// <summary> 678 /// <summary>
679 /// 679 ///
680 /// </summary> 680 /// </summary>
681 /// <param name="part"></param> 681 /// <param name="part"></param>
682 private void SetPartAsRoot(SceneObjectPart part) 682 private void SetPartAsRoot(SceneObjectPart part)
@@ -693,7 +693,7 @@ namespace OpenSim.Region.Environment.Scenes
693 DetachFromBackup(this); 693 DetachFromBackup(this);
694 m_rootPart.m_attachedAvatar = agentID; 694 m_rootPart.m_attachedAvatar = agentID;
695 695
696 696
697 if (m_rootPart.PhysActor != null) 697 if (m_rootPart.PhysActor != null)
698 { 698 {
699 m_scene.PhysicsScene.RemovePrim(m_rootPart.PhysActor); 699 m_scene.PhysicsScene.RemovePrim(m_rootPart.PhysActor);
@@ -753,7 +753,7 @@ namespace OpenSim.Region.Environment.Scenes
753 AttachToBackup(); 753 AttachToBackup();
754 m_rootPart.ScheduleFullUpdate(); 754 m_rootPart.ScheduleFullUpdate();
755 m_rootPart.ClearUndoState(); 755 m_rootPart.ClearUndoState();
756 756
757 } 757 }
758 public void DetachToInventoryPrep() 758 public void DetachToInventoryPrep()
759 { 759 {
@@ -764,7 +764,7 @@ namespace OpenSim.Region.Environment.Scenes
764 //detachedpos = avatar.AbsolutePosition; 764 //detachedpos = avatar.AbsolutePosition;
765 avatar.RemoveAttachment(this); 765 avatar.RemoveAttachment(this);
766 } 766 }
767 767
768 m_rootPart.m_attachedAvatar = LLUUID.Zero; 768 m_rootPart.m_attachedAvatar = LLUUID.Zero;
769 m_rootPart.SetParentLocalId(0); 769 m_rootPart.SetParentLocalId(0);
770 //m_rootPart.SetAttachmentPoint((byte)0); 770 //m_rootPart.SetAttachmentPoint((byte)0);
@@ -773,10 +773,10 @@ namespace OpenSim.Region.Environment.Scenes
773 //m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim); 773 //m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim);
774 //AttachToBackup(); 774 //AttachToBackup();
775 //m_rootPart.ScheduleFullUpdate(); 775 //m_rootPart.ScheduleFullUpdate();
776 776
777 } 777 }
778 /// <summary> 778 /// <summary>
779 /// 779 ///
780 /// </summary> 780 /// </summary>
781 /// <param name="part"></param> 781 /// <param name="part"></param>
782 private void SetPartAsNonRoot(SceneObjectPart part) 782 private void SetPartAsNonRoot(SceneObjectPart part)
@@ -802,7 +802,7 @@ namespace OpenSim.Region.Environment.Scenes
802 } 802 }
803 803
804 /// <summary> 804 /// <summary>
805 /// Added as a way for the storage provider to reset the scene, 805 /// Added as a way for the storage provider to reset the scene,
806 /// most likely a better way to do this sort of thing but for now... 806 /// most likely a better way to do this sort of thing but for now...
807 /// </summary> 807 /// </summary>
808 /// <param name="scene"></param> 808 /// <param name="scene"></param>
@@ -813,7 +813,7 @@ namespace OpenSim.Region.Environment.Scenes
813 } 813 }
814 814
815 /// <summary> 815 /// <summary>
816 /// 816 ///
817 /// </summary> 817 /// </summary>
818 /// <param name="part"></param> 818 /// <param name="part"></param>
819 public void AddPart(SceneObjectPart part) 819 public void AddPart(SceneObjectPart part)
@@ -826,7 +826,7 @@ namespace OpenSim.Region.Environment.Scenes
826 try 826 try
827 { 827 {
828 m_parts.Add(part.UUID, part); 828 m_parts.Add(part.UUID, part);
829 829
830 } 830 }
831 catch (Exception e) 831 catch (Exception e)
832 { 832 {
@@ -836,7 +836,7 @@ namespace OpenSim.Region.Environment.Scenes
836 } 836 }
837 837
838 /// <summary> 838 /// <summary>
839 /// 839 ///
840 /// </summary> 840 /// </summary>
841 public void UpdateParentIDs() 841 public void UpdateParentIDs()
842 { 842 {
@@ -847,7 +847,7 @@ namespace OpenSim.Region.Environment.Scenes
847 if (part.UUID != m_rootPart.UUID) 847 if (part.UUID != m_rootPart.UUID)
848 { 848 {
849 part.ParentID = m_rootPart.LocalId; 849 part.ParentID = m_rootPart.LocalId;
850 850
851 } 851 }
852 } 852 }
853 } 853 }
@@ -860,7 +860,7 @@ namespace OpenSim.Region.Environment.Scenes
860 foreach (SceneObjectPart part in m_parts.Values) 860 foreach (SceneObjectPart part in m_parts.Values)
861 { 861 {
862 part.UUID = LLUUID.Random(); 862 part.UUID = LLUUID.Random();
863 863
864 } 864 }
865 } 865 }
866 } 866 }
@@ -897,7 +897,7 @@ namespace OpenSim.Region.Environment.Scenes
897 { 897 {
898 SceneObjectPart part = GetChildPart(localId); 898 SceneObjectPart part = GetChildPart(localId);
899 OnGrabPart(part, offsetPos, remoteClient); 899 OnGrabPart(part, offsetPos, remoteClient);
900 900
901 } 901 }
902 } 902 }
903 903
@@ -905,7 +905,7 @@ namespace OpenSim.Region.Environment.Scenes
905 { 905 {
906 part.StoreUndoState(); 906 part.StoreUndoState();
907 part.OnGrab(offsetPos, remoteClient); 907 part.OnGrab(offsetPos, remoteClient);
908 908
909 } 909 }
910 910
911 public virtual void OnGrabGroup(LLVector3 offsetPos, IClientAPI remoteClient) 911 public virtual void OnGrabGroup(LLVector3 offsetPos, IClientAPI remoteClient)
@@ -1068,7 +1068,7 @@ namespace OpenSim.Region.Environment.Scenes
1068 #region Events 1068 #region Events
1069 1069
1070 /// <summary> 1070 /// <summary>
1071 /// 1071 ///
1072 /// </summary> 1072 /// </summary>
1073 public void TriggerTainted() 1073 public void TriggerTainted()
1074 { 1074 {
@@ -1198,7 +1198,7 @@ namespace OpenSim.Region.Environment.Scenes
1198 1198
1199 dupe.RootPart.DoPhysicsPropertyUpdate(dupe.RootPart.PhysActor.IsPhysical, true); 1199 dupe.RootPart.DoPhysicsPropertyUpdate(dupe.RootPart.PhysActor.IsPhysical, true);
1200 } 1200 }
1201 // Now we've made a copy that replaces this one, we need to 1201 // Now we've made a copy that replaces this one, we need to
1202 // switch the owner to the person who did the copying 1202 // switch the owner to the person who did the copying
1203 // Second Life copies an object and duplicates the first one in it's place 1203 // Second Life copies an object and duplicates the first one in it's place
1204 // So, we have to make a copy of this one, set it in it's place then set the owner on this one 1204 // So, we have to make a copy of this one, set it in it's place then set the owner on this one
@@ -1227,7 +1227,7 @@ namespace OpenSim.Region.Environment.Scenes
1227 } 1227 }
1228 1228
1229 /// <summary> 1229 /// <summary>
1230 /// 1230 ///
1231 /// </summary> 1231 /// </summary>
1232 /// <param name="part"></param> 1232 /// <param name="part"></param>
1233 /// <param name="cAgentID"></param> 1233 /// <param name="cAgentID"></param>
@@ -1359,7 +1359,7 @@ namespace OpenSim.Region.Environment.Scenes
1359 } 1359 }
1360 1360
1361 /// <summary> 1361 /// <summary>
1362 /// 1362 ///
1363 /// </summary> 1363 /// </summary>
1364 /// <param name="part"></param> 1364 /// <param name="part"></param>
1365 /// <param name="cAgentID"></param> 1365 /// <param name="cAgentID"></param>
@@ -1373,14 +1373,14 @@ namespace OpenSim.Region.Environment.Scenes
1373 { 1373 {
1374 m_parts.Add(newPart.UUID, newPart); 1374 m_parts.Add(newPart.UUID, newPart);
1375 } 1375 }
1376 1376
1377 SetPartAsNonRoot(newPart); 1377 SetPartAsNonRoot(newPart);
1378 1378
1379 } 1379 }
1380 1380
1381 /// <summary> 1381 /// <summary>
1382 /// Reset the LLUUIDs for all the prims that make up this group. 1382 /// Reset the LLUUIDs for all the prims that make up this group.
1383 /// 1383 ///
1384 /// This is called by methods which want to add a new group to an existing scene, in order 1384 /// This is called by methods which want to add a new group to an existing scene, in order
1385 /// to ensure that there are no clashes with groups already present. 1385 /// to ensure that there are no clashes with groups already present.
1386 /// </summary> 1386 /// </summary>
@@ -1398,7 +1398,7 @@ namespace OpenSim.Region.Environment.Scenes
1398 } 1398 }
1399 1399
1400 /// <summary> 1400 /// <summary>
1401 /// 1401 ///
1402 /// </summary> 1402 /// </summary>
1403 /// <param name="part"></param> 1403 /// <param name="part"></param>
1404 public void ServiceObjectPropertiesFamilyRequest(IClientAPI remoteClient, LLUUID AgentID, uint RequestFlags) 1404 public void ServiceObjectPropertiesFamilyRequest(IClientAPI remoteClient, LLUUID AgentID, uint RequestFlags)
@@ -1425,7 +1425,7 @@ namespace OpenSim.Region.Environment.Scenes
1425 /// </summary> 1425 /// </summary>
1426 public override void Update() 1426 public override void Update()
1427 { 1427 {
1428 1428
1429 lock (m_parts) 1429 lock (m_parts)
1430 { 1430 {
1431 //if (m_rootPart.m_IsAttachment) 1431 //if (m_rootPart.m_IsAttachment)
@@ -1436,7 +1436,7 @@ namespace OpenSim.Region.Environment.Scenes
1436 //} 1436 //}
1437 //return; 1437 //return;
1438 //} 1438 //}
1439 1439
1440 if (Util.GetDistanceTo(lastPhysGroupPos, AbsolutePosition) > 0.02) 1440 if (Util.GetDistanceTo(lastPhysGroupPos, AbsolutePosition) > 0.02)
1441 { 1441 {
1442 m_rootPart.UpdateFlag = 1; 1442 m_rootPart.UpdateFlag = 1;
@@ -1447,10 +1447,10 @@ namespace OpenSim.Region.Environment.Scenes
1447 //if (part.UpdateFlag == 0) part.UpdateFlag = 1; 1447 //if (part.UpdateFlag == 0) part.UpdateFlag = 1;
1448 //} 1448 //}
1449 1449
1450 1450
1451 1451
1452 checkAtTargets(); 1452 checkAtTargets();
1453 1453
1454 1454
1455 if ((Math.Abs(lastPhysGroupRot.W - GroupRotation.W) > 0.1) 1455 if ((Math.Abs(lastPhysGroupRot.W - GroupRotation.W) > 0.1)
1456 || (Math.Abs(lastPhysGroupRot.X - GroupRotation.X) > 0.1) 1456 || (Math.Abs(lastPhysGroupRot.X - GroupRotation.X) > 0.1)
@@ -1508,7 +1508,7 @@ namespace OpenSim.Region.Environment.Scenes
1508 } 1508 }
1509 1509
1510 /// <summary> 1510 /// <summary>
1511 /// 1511 ///
1512 /// </summary> 1512 /// </summary>
1513 public void ScheduleGroupForTerseUpdate() 1513 public void ScheduleGroupForTerseUpdate()
1514 { 1514 {
@@ -1524,7 +1524,7 @@ namespace OpenSim.Region.Environment.Scenes
1524 } 1524 }
1525 1525
1526 /// <summary> 1526 /// <summary>
1527 /// 1527 ///
1528 /// </summary> 1528 /// </summary>
1529 public void SendGroupFullUpdate() 1529 public void SendGroupFullUpdate()
1530 { 1530 {
@@ -1545,7 +1545,7 @@ namespace OpenSim.Region.Environment.Scenes
1545 } 1545 }
1546 1546
1547 /// <summary> 1547 /// <summary>
1548 /// 1548 ///
1549 /// </summary> 1549 /// </summary>
1550 public void SendGroupTerseUpdate() 1550 public void SendGroupTerseUpdate()
1551 { 1551 {
@@ -1669,7 +1669,7 @@ namespace OpenSim.Region.Environment.Scenes
1669 { 1669 {
1670 if (objectGroup.RootPart.UpdateFlag > 0) 1670 if (objectGroup.RootPart.UpdateFlag > 0)
1671 { 1671 {
1672 // I've never actually seen this happen, though I think it's theoretically possible 1672 // I've never actually seen this happen, though I think it's theoretically possible
1673 m_log.WarnFormat( 1673 m_log.WarnFormat(
1674 "[SCENE OBJECT GROUP]: Aborted linking {0}, {1} to {2}, {3} as it has yet to finish delinking", 1674 "[SCENE OBJECT GROUP]: Aborted linking {0}, {1} to {2}, {3} as it has yet to finish delinking",
1675 objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID); 1675 objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID);
@@ -1678,7 +1678,7 @@ namespace OpenSim.Region.Environment.Scenes
1678 } 1678 }
1679 1679
1680// m_log.DebugFormat( 1680// m_log.DebugFormat(
1681// "[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}", 1681// "[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}",
1682// objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID); 1682// objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID);
1683 1683
1684 SceneObjectPart linkPart = objectGroup.m_rootPart; 1684 SceneObjectPart linkPart = objectGroup.m_rootPart;
@@ -1747,19 +1747,19 @@ namespace OpenSim.Region.Environment.Scenes
1747 } 1747 }
1748 1748
1749 /// <summary> 1749 /// <summary>
1750 /// Delink the given prim from this group. The delinked prim is established as 1750 /// Delink the given prim from this group. The delinked prim is established as
1751 /// an independent SceneObjectGroup. 1751 /// an independent SceneObjectGroup.
1752 /// </summary> 1752 /// </summary>
1753 /// <param name="partID"></param> 1753 /// <param name="partID"></param>
1754 public void DelinkFromGroup(uint partID) 1754 public void DelinkFromGroup(uint partID)
1755 { 1755 {
1756 SceneObjectPart linkPart = GetChildPart(partID); 1756 SceneObjectPart linkPart = GetChildPart(partID);
1757 1757
1758 if (null != linkPart) 1758 if (null != linkPart)
1759 { 1759 {
1760 linkPart.ClearUndoState(); 1760 linkPart.ClearUndoState();
1761// m_log.DebugFormat( 1761// m_log.DebugFormat(
1762// "[SCENE OBJECT GROUP]: Delinking part {0}, {1} from group with root part {2}, {3}", 1762// "[SCENE OBJECT GROUP]: Delinking part {0}, {1} from group with root part {2}, {3}",
1763// linkPart.Name, linkPart.UUID, RootPart.Name, RootPart.UUID); 1763// linkPart.Name, linkPart.UUID, RootPart.Name, RootPart.UUID);
1764 1764
1765 LLQuaternion worldRot = linkPart.GetWorldRotation(); 1765 LLQuaternion worldRot = linkPart.GetWorldRotation();
@@ -1777,8 +1777,8 @@ namespace OpenSim.Region.Environment.Scenes
1777 m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); 1777 m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor);
1778 } 1778 }
1779 1779
1780 // We need to reset the child part's position 1780 // We need to reset the child part's position
1781 // ready for life as a separate object after being a part of another object 1781 // ready for life as a separate object after being a part of another object
1782 Quaternion parentRot 1782 Quaternion parentRot
1783 = new Quaternion( 1783 = new Quaternion(
1784 m_rootPart.RotationOffset.W, 1784 m_rootPart.RotationOffset.W,
@@ -1933,7 +1933,7 @@ namespace OpenSim.Region.Environment.Scenes
1933 m_rootPart.TouchName, new byte[0], m_rootPart.SitName, m_rootPart.Name, m_rootPart.Description, 1933 m_rootPart.TouchName, new byte[0], m_rootPart.SitName, m_rootPart.Name, m_rootPart.Description,
1934 m_rootPart.OwnerMask, m_rootPart.NextOwnerMask, m_rootPart.GroupMask, m_rootPart.EveryoneMask, 1934 m_rootPart.OwnerMask, m_rootPart.NextOwnerMask, m_rootPart.GroupMask, m_rootPart.EveryoneMask,
1935 m_rootPart.BaseMask); 1935 m_rootPart.BaseMask);
1936 1936
1937 } 1937 }
1938 1938
1939 /// <summary> 1939 /// <summary>
@@ -1998,13 +1998,13 @@ namespace OpenSim.Region.Environment.Scenes
1998 } 1998 }
1999 1999
2000 /// <summary> 2000 /// <summary>
2001 /// 2001 ///
2002 /// </summary> 2002 /// </summary>
2003 /// <param name="localID"></param> 2003 /// <param name="localID"></param>
2004 /// <param name="type"></param> 2004 /// <param name="type"></param>
2005 /// <param name="inUse"></param> 2005 /// <param name="inUse"></param>
2006 /// <param name="data"></param> 2006 /// <param name="data"></param>
2007 /// 2007 ///
2008 public void UpdatePrimFlags(uint localID, ushort type, bool inUse, byte[] data) 2008 public void UpdatePrimFlags(uint localID, ushort type, bool inUse, byte[] data)
2009 { 2009 {
2010 SceneObjectPart part = GetChildPart(localID); 2010 SceneObjectPart part = GetChildPart(localID);
@@ -2046,7 +2046,7 @@ namespace OpenSim.Region.Environment.Scenes
2046 } 2046 }
2047 2047
2048 /// <summary> 2048 /// <summary>
2049 /// 2049 ///
2050 /// </summary> 2050 /// </summary>
2051 /// <param name="localID"></param> 2051 /// <param name="localID"></param>
2052 /// <param name="textureEntry"></param> 2052 /// <param name="textureEntry"></param>
@@ -2071,7 +2071,7 @@ namespace OpenSim.Region.Environment.Scenes
2071 #region Shape 2071 #region Shape
2072 2072
2073 /// <summary> 2073 /// <summary>
2074 /// 2074 ///
2075 /// </summary> 2075 /// </summary>
2076 /// <param name="shapeBlock"></param> 2076 /// <param name="shapeBlock"></param>
2077 public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock, uint localID) 2077 public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock, uint localID)
@@ -2091,7 +2091,7 @@ namespace OpenSim.Region.Environment.Scenes
2091 #region Resize 2091 #region Resize
2092 2092
2093 /// <summary> 2093 /// <summary>
2094 /// 2094 ///
2095 /// </summary> 2095 /// </summary>
2096 /// <param name="scale"></param> 2096 /// <param name="scale"></param>
2097 /// <param name="localID"></param> 2097 /// <param name="localID"></param>
@@ -2169,7 +2169,7 @@ namespace OpenSim.Region.Environment.Scenes
2169 #region Position 2169 #region Position
2170 2170
2171 /// <summary> 2171 /// <summary>
2172 /// 2172 ///
2173 /// </summary> 2173 /// </summary>
2174 /// <param name="pos"></param> 2174 /// <param name="pos"></param>
2175 public void UpdateGroupPosition(LLVector3 pos) 2175 public void UpdateGroupPosition(LLVector3 pos)
@@ -2189,7 +2189,7 @@ namespace OpenSim.Region.Environment.Scenes
2189 } 2189 }
2190 2190
2191 /// <summary> 2191 /// <summary>
2192 /// 2192 ///
2193 /// </summary> 2193 /// </summary>
2194 /// <param name="pos"></param> 2194 /// <param name="pos"></param>
2195 /// <param name="localID"></param> 2195 /// <param name="localID"></param>
@@ -2210,7 +2210,7 @@ namespace OpenSim.Region.Environment.Scenes
2210 } 2210 }
2211 2211
2212 /// <summary> 2212 /// <summary>
2213 /// 2213 ///
2214 /// </summary> 2214 /// </summary>
2215 /// <param name="pos"></param> 2215 /// <param name="pos"></param>
2216 private void UpdateRootPosition(LLVector3 pos) 2216 private void UpdateRootPosition(LLVector3 pos)
@@ -2255,7 +2255,7 @@ namespace OpenSim.Region.Environment.Scenes
2255 #region Rotation 2255 #region Rotation
2256 2256
2257 /// <summary> 2257 /// <summary>
2258 /// 2258 ///
2259 /// </summary> 2259 /// </summary>
2260 /// <param name="rot"></param> 2260 /// <param name="rot"></param>
2261 public void UpdateGroupRotation(LLQuaternion rot) 2261 public void UpdateGroupRotation(LLQuaternion rot)
@@ -2272,7 +2272,7 @@ namespace OpenSim.Region.Environment.Scenes
2272 } 2272 }
2273 2273
2274 /// <summary> 2274 /// <summary>
2275 /// 2275 ///
2276 /// </summary> 2276 /// </summary>
2277 /// <param name="pos"></param> 2277 /// <param name="pos"></param>
2278 /// <param name="rot"></param> 2278 /// <param name="rot"></param>
@@ -2291,7 +2291,7 @@ namespace OpenSim.Region.Environment.Scenes
2291 } 2291 }
2292 2292
2293 /// <summary> 2293 /// <summary>
2294 /// 2294 ///
2295 /// </summary> 2295 /// </summary>
2296 /// <param name="rot"></param> 2296 /// <param name="rot"></param>
2297 /// <param name="localID"></param> 2297 /// <param name="localID"></param>
@@ -2312,7 +2312,7 @@ namespace OpenSim.Region.Environment.Scenes
2312 } 2312 }
2313 2313
2314 /// <summary> 2314 /// <summary>
2315 /// 2315 ///
2316 /// </summary> 2316 /// </summary>
2317 /// <param name="rot"></param> 2317 /// <param name="rot"></param>
2318 private void UpdateRootRotation(LLQuaternion rot) 2318 private void UpdateRootRotation(LLQuaternion rot)
@@ -2463,7 +2463,7 @@ namespace OpenSim.Region.Environment.Scenes
2463 // Reusing att.tolerance to hold the index of the target in the targets dictionary 2463 // Reusing att.tolerance to hold the index of the target in the targets dictionary
2464 // to avoid deadlocking the sim. 2464 // to avoid deadlocking the sim.
2465 m_scene.TriggerAtTargetEvent(localids[ctr], (uint)att.tolerance, att.targetPos, m_rootPart.GroupPosition); 2465 m_scene.TriggerAtTargetEvent(localids[ctr], (uint)att.tolerance, att.targetPos, m_rootPart.GroupPosition);
2466 2466
2467 2467
2468 } 2468 }
2469 } 2469 }