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authorJustin Clarke Casey2008-07-12 19:05:12 +0000
committerJustin Clarke Casey2008-07-12 19:05:12 +0000
commit654b3424c7999067869415e0a3c6b538a81c558c (patch)
tree1e4e04c900b85a8e46eb7e4690bfb9728a89d1e7 /OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
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* Remove warning and tidy up logic in SceneObjectGroup.UpdatePrimFlags()
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs20
1 files changed, 6 insertions, 14 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index f2c94c8..1482f9a 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -1997,22 +1997,21 @@ namespace OpenSim.Region.Environment.Scenes
1997 } 1997 }
1998 1998
1999 /// <summary> 1999 /// <summary>
2000 /// 2000 /// Update prim flags for this group.
2001 /// </summary> 2001 /// </summary>
2002 /// <param name="localID"></param> 2002 /// <param name="localID"></param>
2003 /// <param name="type"></param> 2003 /// <param name="type"></param>
2004 /// <param name="inUse"></param> 2004 /// <param name="inUse"></param>
2005 /// <param name="data"></param> 2005 /// <param name="data"></param>
2006 ///
2007 public void UpdatePrimFlags(uint localID, ushort type, bool inUse, byte[] data) 2006 public void UpdatePrimFlags(uint localID, ushort type, bool inUse, byte[] data)
2008 { 2007 {
2009 SceneObjectPart part = GetChildPart(localID); 2008 SceneObjectPart selectionPart = GetChildPart(localID);
2010 if (part != null) 2009
2010 if (selectionPart != null)
2011 { 2011 {
2012 // If we have children
2013 lock (m_parts) 2012 lock (m_parts)
2014 { 2013 {
2015 foreach (SceneObjectPart parts in m_parts.Values) 2014 foreach (SceneObjectPart part in m_parts.Values)
2016 { 2015 {
2017 if (part.Scale.X > 10.0 || part.Scale.Y > 10.0 || part.Scale.Z > 10.0) 2016 if (part.Scale.X > 10.0 || part.Scale.Y > 10.0 || part.Scale.Z > 10.0)
2018 { 2017 {
@@ -2021,14 +2020,7 @@ namespace OpenSim.Region.Environment.Scenes
2021 } 2020 }
2022 } 2021 }
2023 2022
2024 if (m_parts.Count > 1) 2023 foreach (SceneObjectPart part in m_parts.Values)
2025 {
2026 foreach (SceneObjectPart parts in m_parts.Values)
2027 {
2028 parts.UpdatePrimFlags(type, inUse, data);
2029 }
2030 }
2031 else
2032 { 2024 {
2033 part.UpdatePrimFlags(type, inUse, data); 2025 part.UpdatePrimFlags(type, inUse, data);
2034 } 2026 }