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author | lbsa71 | 2008-01-17 09:32:02 +0000 |
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committer | lbsa71 | 2008-01-17 09:32:02 +0000 |
commit | 344b4d92f5065874610e9866fdd329ed8ff672d1 (patch) | |
tree | ec4e3b4ae16348097e1eab2376a01f9d23515bad /OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |
parent | * Added and implemented the LSL changed event. (diff) | |
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* added ForEachPart helper
* added SetOwnerId that... sets.. OwnerId... on all parts.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 18 |
1 files changed, 16 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 3327fea..6447403 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -1667,9 +1667,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1667 | { | 1667 | { |
1668 | if (m_parts.Count > 1) | 1668 | if (m_parts.Count > 1) |
1669 | { | 1669 | { |
1670 | foreach (SceneObjectPart parts in m_parts.Values) | 1670 | foreach (SceneObjectPart part in m_parts.Values) |
1671 | { | 1671 | { |
1672 | parts.ApplyPhysics(m_rootPart.ObjectFlags, m_physicalPrim); | 1672 | part.ApplyPhysics(m_rootPart.ObjectFlags, m_physicalPrim); |
1673 | 1673 | ||
1674 | // Hack to get the physics scene geometries in the right spot | 1674 | // Hack to get the physics scene geometries in the right spot |
1675 | ResetChildPrimPhysicsPositions(); | 1675 | ResetChildPrimPhysicsPositions(); |
@@ -1681,5 +1681,19 @@ namespace OpenSim.Region.Environment.Scenes | |||
1681 | m_rootPart.ApplyPhysics(m_rootPart.ObjectFlags, m_physicalPrim); | 1681 | m_rootPart.ApplyPhysics(m_rootPart.ObjectFlags, m_physicalPrim); |
1682 | } | 1682 | } |
1683 | } | 1683 | } |
1684 | |||
1685 | public void SetOwnerId(LLUUID userId) | ||
1686 | { | ||
1687 | ForEachPart(delegate(SceneObjectPart part) | ||
1688 | { part.OwnerID = userId; }); | ||
1689 | } | ||
1690 | |||
1691 | public void ForEachPart(Action<SceneObjectPart> whatToDo) | ||
1692 | { | ||
1693 | foreach (SceneObjectPart part in m_parts.Values) | ||
1694 | { | ||
1695 | whatToDo(part); | ||
1696 | } | ||
1697 | } | ||
1684 | } | 1698 | } |
1685 | } | 1699 | } |