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authorJustin Clarke Casey2008-10-14 15:56:14 +0000
committerJustin Clarke Casey2008-10-14 15:56:14 +0000
commit0d6eb37ac5703f586e2e8eeda510825c807250b2 (patch)
treea6b341134078ec4650c1346cd82f12e40baab05e /OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
parent* refactor: rename SendKiPrimitive to SendKillObject since this appears more ... (diff)
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* minor: Make it clear that non-scheduled updates can happen outside of the per frame update heartbeat
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs3
1 files changed, 0 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 37f3caf..8c5afab 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -1527,9 +1527,6 @@ namespace OpenSim.Region.Environment.Scenes
1527 1527
1528 #region Scheduling 1528 #region Scheduling
1529 1529
1530 /// <summary>
1531 /// Examine this object's parts to see if they've changed sufficiently to warrant an update
1532 /// </summary>
1533 public override void Update() 1530 public override void Update()
1534 { 1531 {
1535 // Check that the group was not deleted before the scheduled update 1532 // Check that the group was not deleted before the scheduled update