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authorMW2007-08-24 11:42:44 +0000
committerMW2007-08-24 11:42:44 +0000
commitdf73446beeb53de5b504111d219c72291de05585 (patch)
tree3894f4a5a48a75abd038f4135f65144b9a7033a6 /OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
parentUpdated sqlite3.dll to version 3.4.2 (diff)
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Scripts are now copied into a prim (ie new copy placed in the prim) rather than moved into there.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs27
1 files changed, 27 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 6945acb..ba6f6ea 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -655,6 +655,33 @@ namespace OpenSim.Region.Environment.Scenes
655 655
656 } 656 }
657 657
658 public bool AddInventoryItem(IClientAPI remoteClient, uint localID, InventoryItemBase item, LLUUID copyItemID)
659 {
660 if (copyItemID != LLUUID.Zero)
661 {
662 SceneObjectPart part = this.GetChildPart(localID);
663 if (part != null)
664 {
665 SceneObjectPart.TaskInventoryItem taskItem = new SceneObjectPart.TaskInventoryItem();
666 taskItem.item_id = copyItemID;
667 taskItem.asset_id = item.assetID;
668 taskItem.name = item.inventoryName;
669 taskItem.desc = item.inventoryDescription;
670 taskItem.owner_id = new LLUUID(item.avatarID.ToString());
671 taskItem.creator_id = new LLUUID(item.creatorsID.ToString());
672 taskItem.type = SceneObjectPart.TaskInventoryItem.Types[item.assetType];
673 taskItem.inv_type = SceneObjectPart.TaskInventoryItem.Types[item.invType];
674 part.AddInventoryItem(taskItem);
675 return true;
676 }
677 }
678 else
679 {
680 return AddInventoryItem(remoteClient, localID, item);
681 }
682 return false;
683 }
684
658 public int RemoveInventoryItem(IClientAPI remoteClient, uint localID, LLUUID itemID) 685 public int RemoveInventoryItem(IClientAPI remoteClient, uint localID, LLUUID itemID)
659 { 686 {
660 SceneObjectPart part = this.GetChildPart(localID); 687 SceneObjectPart part = this.GetChildPart(localID);