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author | MW | 2007-08-15 18:34:36 +0000 |
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committer | MW | 2007-08-15 18:34:36 +0000 |
commit | 94dded470d04f72c573bf0aa82e1f7522362c54a (patch) | |
tree | 0ecb098a3b75a6b0fee01c21ca11c614a32bceef /OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |
parent | * We now have a field of spinning objects. (diff) | |
download | opensim-SC-94dded470d04f72c573bf0aa82e1f7522362c54a.zip opensim-SC-94dded470d04f72c573bf0aa82e1f7522362c54a.tar.gz opensim-SC-94dded470d04f72c573bf0aa82e1f7522362c54a.tar.bz2 opensim-SC-94dded470d04f72c573bf0aa82e1f7522362c54a.tar.xz |
More work on inventory, can now create other inventory types, like Clothes and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.]
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 7a1f117..3bd83aa 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -706,7 +706,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
706 | } | 706 | } |
707 | } | 707 | } |
708 | } | 708 | } |
709 | |||
710 | #endregion | 709 | #endregion |
711 | /// <summary> | 710 | /// <summary> |
712 | /// | 711 | /// |