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authormingchen2008-06-07 00:24:43 +0000
committermingchen2008-06-07 00:24:43 +0000
commit5ab5991676d09d3e510ea78043d0034cdc36f4bf (patch)
treebb24edfff63b86657b1d72e2838a3878fd192467 /OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
parent*Made Object Counting correct with linked objects and turned the previously p... (diff)
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*Fixing another object counting bug
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index c000047..d2687f3 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -1784,7 +1784,7 @@ namespace OpenSim.Region.Environment.Scenes
1784 part.ClearUndoState(); 1784 part.ClearUndoState();
1785 } 1785 }
1786 1786
1787 m_scene.UnlinkSceneObject(objectGroup.UUID); 1787 m_scene.UnlinkSceneObject(objectGroup.UUID, true);
1788 1788
1789 // TODO Deleting the parts may cause problems later on if they have already 1789 // TODO Deleting the parts may cause problems later on if they have already
1790 // made it into the update queue. However, sending out updates for those parts is now 1790 // made it into the update queue. However, sending out updates for those parts is now