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author | Teravus Ovares | 2007-11-18 13:37:02 +0000 |
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committer | Teravus Ovares | 2007-11-18 13:37:02 +0000 |
commit | 46ccfa1741abbf445b49e79045e649798d1c0b63 (patch) | |
tree | 44a5495e2026a57299b819acc0dea790d66c7a33 /OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |
parent | Made the background (ie empty space) colour of the exported map image blue. (diff) | |
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* Found several cases where prim set physical were not subscribing to physics events.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 38e1609..628bd72 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -480,6 +480,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
480 | new Quaternion(dupe.RootPart.RotationOffset.W, dupe.RootPart.RotationOffset.X, | 480 | new Quaternion(dupe.RootPart.RotationOffset.W, dupe.RootPart.RotationOffset.X, |
481 | dupe.RootPart.RotationOffset.Y, dupe.RootPart.RotationOffset.Z), | 481 | dupe.RootPart.RotationOffset.Y, dupe.RootPart.RotationOffset.Z), |
482 | dupe.RootPart.PhysActor.IsPhysical); | 482 | dupe.RootPart.PhysActor.IsPhysical); |
483 | dupe.RootPart.doPhysicsPropertyUpdate(dupe.RootPart.PhysActor.IsPhysical); | ||
484 | |||
483 | } | 485 | } |
484 | // Now we've made a copy that replaces this one, we need to | 486 | // Now we've made a copy that replaces this one, we need to |
485 | // switch the owner to the person who did the copying | 487 | // switch the owner to the person who did the copying |
@@ -859,6 +861,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
859 | new Quaternion(linkPart.RotationOffset.W, linkPart.RotationOffset.X, | 861 | new Quaternion(linkPart.RotationOffset.W, linkPart.RotationOffset.X, |
860 | linkPart.RotationOffset.Y, linkPart.RotationOffset.Z), | 862 | linkPart.RotationOffset.Y, linkPart.RotationOffset.Z), |
861 | m_rootPart.PhysActor.IsPhysical); | 863 | m_rootPart.PhysActor.IsPhysical); |
864 | m_rootPart.doPhysicsPropertyUpdate(m_rootPart.PhysActor.IsPhysical); | ||
865 | |||
862 | } | 866 | } |
863 | 867 | ||
864 | SceneObjectGroup objectGroup = new SceneObjectGroup(m_scene, m_regionHandle, linkPart); | 868 | SceneObjectGroup objectGroup = new SceneObjectGroup(m_scene, m_regionHandle, linkPart); |
@@ -1165,6 +1169,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1165 | new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, | 1169 | new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, |
1166 | m_rootPart.RotationOffset.Y, m_rootPart.RotationOffset.Z), | 1170 | m_rootPart.RotationOffset.Y, m_rootPart.RotationOffset.Z), |
1167 | m_rootPart.PhysActor.IsPhysical); | 1171 | m_rootPart.PhysActor.IsPhysical); |
1172 | bool UsePhysics = ((m_rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0); | ||
1173 | m_rootPart.doPhysicsPropertyUpdate(UsePhysics); | ||
1174 | |||
1168 | } | 1175 | } |
1169 | } | 1176 | } |
1170 | 1177 | ||