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author | Teravus Ovares | 2007-11-14 11:56:57 +0000 |
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committer | Teravus Ovares | 2007-11-14 11:56:57 +0000 |
commit | 3cb2b5eb6686d4e183eed5152570b7e052381f8d (patch) | |
tree | e98100bce6ff171318c18d38f51ae9670c38135b /OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |
parent | * moved outer tool dir into inner tool dir (diff) | |
download | opensim-SC-3cb2b5eb6686d4e183eed5152570b7e052381f8d.zip opensim-SC-3cb2b5eb6686d4e183eed5152570b7e052381f8d.tar.gz opensim-SC-3cb2b5eb6686d4e183eed5152570b7e052381f8d.tar.bz2 opensim-SC-3cb2b5eb6686d4e183eed5152570b7e052381f8d.tar.xz |
* Copied objects are now owned by the object copier (Next Owner) (however next owner permissions are not applied yet)
* In Serverside permissions mode; If you've copied an object, then you can delete it and clean up after yourself. The rest of the permissions functionality is still unchanged. Admin can delete any object.. etc.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 45 |
1 files changed, 37 insertions, 8 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index a9f0bb3..c9b6e9f 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -73,7 +73,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
73 | { | 73 | { |
74 | get { return m_rootPart.RotationOffset; } | 74 | get { return m_rootPart.RotationOffset; } |
75 | } | 75 | } |
76 | 76 | public LLUUID GroupID | |
77 | { | ||
78 | get { return m_rootPart.GroupID; } | ||
79 | set { m_rootPart.GroupID = value; } | ||
80 | } | ||
77 | /// <summary> | 81 | /// <summary> |
78 | /// | 82 | /// |
79 | /// </summary> | 83 | /// </summary> |
@@ -165,6 +169,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
165 | public LLUUID OwnerID | 169 | public LLUUID OwnerID |
166 | { | 170 | { |
167 | get { return m_rootPart.OwnerID; } | 171 | get { return m_rootPart.OwnerID; } |
172 | set { m_rootPart.OwnerID = value; } | ||
168 | } | 173 | } |
169 | 174 | ||
170 | public Color Color | 175 | public Color Color |
@@ -447,15 +452,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
447 | /// | 452 | /// |
448 | /// </summary> | 453 | /// </summary> |
449 | /// <returns></returns> | 454 | /// <returns></returns> |
450 | public new SceneObjectGroup Copy() | 455 | public new SceneObjectGroup Copy(LLUUID cAgentID, LLUUID cGroupID) |
451 | { | 456 | { |
452 | SceneObjectGroup dupe = (SceneObjectGroup) MemberwiseClone(); | 457 | SceneObjectGroup dupe = (SceneObjectGroup) MemberwiseClone(); |
453 | dupe.m_parts = new Dictionary<LLUUID, SceneObjectPart>(); | 458 | dupe.m_parts = new Dictionary<LLUUID, SceneObjectPart>(); |
454 | dupe.m_parts.Clear(); | 459 | dupe.m_parts.Clear(); |
460 | //dupe.OwnerID = AgentID; | ||
461 | //dupe.GroupID = GroupID; | ||
455 | dupe.AbsolutePosition = new LLVector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); | 462 | dupe.AbsolutePosition = new LLVector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); |
456 | dupe.m_scene = m_scene; | 463 | dupe.m_scene = m_scene; |
457 | dupe.m_regionHandle = m_regionHandle; | 464 | dupe.m_regionHandle = m_regionHandle; |
458 | dupe.CopyRootPart(m_rootPart); | 465 | dupe.CopyRootPart(m_rootPart, OwnerID, GroupID); |
466 | |||
459 | 467 | ||
460 | /// may need to create a new Physics actor. | 468 | /// may need to create a new Physics actor. |
461 | if (dupe.RootPart.PhysActor != null) | 469 | if (dupe.RootPart.PhysActor != null) |
@@ -472,18 +480,29 @@ namespace OpenSim.Region.Environment.Scenes | |||
472 | dupe.RootPart.RotationOffset.Y, dupe.RootPart.RotationOffset.Z), | 480 | dupe.RootPart.RotationOffset.Y, dupe.RootPart.RotationOffset.Z), |
473 | dupe.RootPart.PhysActor.IsPhysical); | 481 | dupe.RootPart.PhysActor.IsPhysical); |
474 | } | 482 | } |
483 | // Now we've made a copy that replaces this one, we need to | ||
484 | // switch the owner to the person who did the copying | ||
485 | // Second Life copies an object and duplicates the first one in it's place | ||
486 | // So, we have to make a copy of this one, set it in it's place then set the owner on this one | ||
487 | |||
488 | SetRootPartOwner(m_rootPart, cAgentID, cGroupID); | ||
489 | m_rootPart.ScheduleFullUpdate(); | ||
475 | 490 | ||
476 | List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.Values); | 491 | List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.Values); |
477 | foreach (SceneObjectPart part in partList) | 492 | foreach (SceneObjectPart part in partList) |
478 | { | 493 | { |
479 | if (part.UUID != m_rootPart.UUID) | 494 | if (part.UUID != m_rootPart.UUID) |
480 | { | 495 | { |
481 | dupe.CopyPart(part); | 496 | dupe.CopyPart(part,OwnerID, GroupID); |
497 | SetPartOwner(part, cAgentID, cGroupID); | ||
498 | part.ScheduleFullUpdate(); | ||
499 | |||
482 | } | 500 | } |
483 | } | 501 | } |
484 | dupe.UpdateParentIDs(); | 502 | dupe.UpdateParentIDs(); |
485 | 503 | ||
486 | dupe.AttachToBackup(); | 504 | dupe.AttachToBackup(); |
505 | ScheduleGroupForFullUpdate(); | ||
487 | 506 | ||
488 | return dupe; | 507 | return dupe; |
489 | } | 508 | } |
@@ -492,25 +511,35 @@ namespace OpenSim.Region.Environment.Scenes | |||
492 | /// | 511 | /// |
493 | /// </summary> | 512 | /// </summary> |
494 | /// <param name="part"></param> | 513 | /// <param name="part"></param> |
495 | public void CopyRootPart(SceneObjectPart part) | 514 | public void CopyRootPart(SceneObjectPart part, LLUUID cAgentID, LLUUID cGroupID) |
496 | { | 515 | { |
497 | SceneObjectPart newPart = part.Copy(m_scene.PrimIDAllocate()); | 516 | SceneObjectPart newPart = part.Copy(m_scene.PrimIDAllocate(), OwnerID, GroupID); |
498 | newPart.SetParent(this); | 517 | newPart.SetParent(this); |
499 | m_parts.Add(newPart.UUID, newPart); | 518 | m_parts.Add(newPart.UUID, newPart); |
500 | SetPartAsRoot(newPart); | 519 | SetPartAsRoot(newPart); |
501 | } | 520 | } |
521 | public void SetRootPartOwner(SceneObjectPart part, LLUUID cAgentID, LLUUID cGroupID) { | ||
522 | part.OwnerID = cAgentID; | ||
523 | part.GroupID = cGroupID; | ||
524 | part.ScheduleFullUpdate(); | ||
525 | } | ||
502 | 526 | ||
503 | /// <summary> | 527 | /// <summary> |
504 | /// | 528 | /// |
505 | /// </summary> | 529 | /// </summary> |
506 | /// <param name="part"></param> | 530 | /// <param name="part"></param> |
507 | public void CopyPart(SceneObjectPart part) | 531 | public void CopyPart(SceneObjectPart part, LLUUID cAgentID, LLUUID cGroupID) |
508 | { | 532 | { |
509 | SceneObjectPart newPart = part.Copy(m_scene.PrimIDAllocate()); | 533 | SceneObjectPart newPart = part.Copy(m_scene.PrimIDAllocate(), OwnerID, GroupID); |
510 | newPart.SetParent(this); | 534 | newPart.SetParent(this); |
511 | m_parts.Add(newPart.UUID, newPart); | 535 | m_parts.Add(newPart.UUID, newPart); |
512 | SetPartAsNonRoot(newPart); | 536 | SetPartAsNonRoot(newPart); |
513 | } | 537 | } |
538 | public void SetPartOwner(SceneObjectPart part, LLUUID cAgentID, LLUUID cGroupID) | ||
539 | { | ||
540 | part.OwnerID = cAgentID; | ||
541 | part.GroupID = cGroupID; | ||
542 | } | ||
514 | 543 | ||
515 | #endregion | 544 | #endregion |
516 | 545 | ||