aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
diff options
context:
space:
mode:
authorMW2007-08-21 16:32:31 +0000
committerMW2007-08-21 16:32:31 +0000
commit76379a415b806f8419f3bb3e5057f8482f35fb5a (patch)
treed1b2b79c16eea5c0fa42251d4a1b02e9eda2238e /OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
parentShift and Drag copying should now work correctly. [This was one of those stup... (diff)
downloadopensim-SC-76379a415b806f8419f3bb3e5057f8482f35fb5a.zip
opensim-SC-76379a415b806f8419f3bb3e5057f8482f35fb5a.tar.gz
opensim-SC-76379a415b806f8419f3bb3e5057f8482f35fb5a.tar.bz2
opensim-SC-76379a415b806f8419f3bb3e5057f8482f35fb5a.tar.xz
A bit more work on prim building related code. Think most of the building tools are now connected up and its now just a case of doing some bug fixing.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index cd38b23..1b7ff23 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -755,6 +755,7 @@ namespace OpenSim.Region.Environment.Scenes
755 public void UpdateGroupRotation(LLQuaternion rot) 755 public void UpdateGroupRotation(LLQuaternion rot)
756 { 756 {
757 this.m_rootPart.UpdateRotation(rot); 757 this.m_rootPart.UpdateRotation(rot);
758 this.ScheduleGroupForTerseUpdate();
758 } 759 }
759 760
760 /// <summary> 761 /// <summary>
@@ -766,6 +767,7 @@ namespace OpenSim.Region.Environment.Scenes
766 { 767 {
767 this.m_rootPart.UpdateRotation(rot); 768 this.m_rootPart.UpdateRotation(rot);
768 this.AbsolutePosition = pos; 769 this.AbsolutePosition = pos;
770 this.ScheduleGroupForTerseUpdate();
769 } 771 }
770 772
771 /// <summary> 773 /// <summary>
@@ -813,6 +815,7 @@ namespace OpenSim.Region.Environment.Scenes
813 prim.RotationOffset = new LLQuaternion(newRot.w, newRot.x, newRot.y, newRot.z); 815 prim.RotationOffset = new LLQuaternion(newRot.w, newRot.x, newRot.y, newRot.z);
814 } 816 }
815 } 817 }
818 this.m_rootPart.ScheduleTerseUpdate();
816 } 819 }
817 #endregion 820 #endregion
818 /// <summary> 821 /// <summary>