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author | Dahlia Trimble | 2008-07-26 19:51:17 +0000 |
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committer | Dahlia Trimble | 2008-07-26 19:51:17 +0000 |
commit | c12d4d21e3aaacb32c9f55478970919ba605678b (patch) | |
tree | bea8ab76fd4d57b54be3ed43a546495a6cba6595 /OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |
parent | The hazards if unclean sourc trees. Yours truly got bitten this time. (diff) | |
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Modified ResetChildPrimPhysicsPositions() to allow archiving and physics to coexist peacefully (as per justincc's recommendations)
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 89d68d0..2ee1302 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -881,8 +881,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
881 | // at region startup | 881 | // at region startup |
882 | public void ResetChildPrimPhysicsPositions() | 882 | public void ResetChildPrimPhysicsPositions() |
883 | { | 883 | { |
884 | AbsolutePosition = AbsolutePosition; | 884 | AbsolutePosition = AbsolutePosition; // could someone in the know please explain how this works? |
885 | HasGroupChanged = false; | 885 | //HasGroupChanged = false; |
886 | } | 886 | } |
887 | 887 | ||
888 | public LLUUID GetPartsFullID(uint localID) | 888 | public LLUUID GetPartsFullID(uint localID) |