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authorDahlia Trimble2008-07-26 19:51:17 +0000
committerDahlia Trimble2008-07-26 19:51:17 +0000
commitc12d4d21e3aaacb32c9f55478970919ba605678b (patch)
treebea8ab76fd4d57b54be3ed43a546495a6cba6595 /OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
parentThe hazards if unclean sourc trees. Yours truly got bitten this time. (diff)
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Modified ResetChildPrimPhysicsPositions() to allow archiving and physics to coexist peacefully (as per justincc's recommendations)
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 89d68d0..2ee1302 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -881,8 +881,8 @@ namespace OpenSim.Region.Environment.Scenes
881 // at region startup 881 // at region startup
882 public void ResetChildPrimPhysicsPositions() 882 public void ResetChildPrimPhysicsPositions()
883 { 883 {
884 AbsolutePosition = AbsolutePosition; 884 AbsolutePosition = AbsolutePosition; // could someone in the know please explain how this works?
885 HasGroupChanged = false; 885 //HasGroupChanged = false;
886 } 886 }
887 887
888 public LLUUID GetPartsFullID(uint localID) 888 public LLUUID GetPartsFullID(uint localID)