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author | Melanie Thielker | 2008-07-19 04:05:34 +0000 |
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committer | Melanie Thielker | 2008-07-19 04:05:34 +0000 |
commit | bcf74416a1677584c069e4e0b9acf9015d8c5b6c (patch) | |
tree | 8c0b967fafbc21e93974760c0b32a0dd2119b930 /OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |
parent | Introduce a separate connection string for estates, which defaults to the one gi (diff) | |
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Fix prim link numbers (Mantis #1781)
Implements additional unlink modes (unlink root prim from link set, some
multi-set operations). Linking (single and mutiple) fully implemented.
Consistent numbering of links while in world. Link/delink with predictable
link numbering. Correct link numbers in LSL.
Not all multi-set ops implemented. Link numbers still change when taken and
re-rezzed.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 46 |
1 files changed, 41 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 86e0caa..82e395d 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -427,7 +427,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
427 | if (reader.Name == "SceneObjectPart") | 427 | if (reader.Name == "SceneObjectPart") |
428 | { | 428 | { |
429 | SceneObjectPart Part = SceneObjectPart.FromXml(reader); | 429 | SceneObjectPart Part = SceneObjectPart.FromXml(reader); |
430 | if(m_rootPart.LinkNum == 0) | ||
431 | m_rootPart.LinkNum++; | ||
430 | AddPart(Part); | 432 | AddPart(Part); |
433 | Part.LinkNum = m_parts.Count; | ||
431 | Part.StoreUndoState(); | 434 | Part.StoreUndoState(); |
432 | } | 435 | } |
433 | else | 436 | else |
@@ -462,7 +465,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
462 | LLVector3 rootOffset = new LLVector3(0, 0, 0); | 465 | LLVector3 rootOffset = new LLVector3(0, 0, 0); |
463 | SceneObjectPart newPart = | 466 | SceneObjectPart newPart = |
464 | new SceneObjectPart(m_regionHandle, this, ownerID, localID, shape, pos, rot, rootOffset); | 467 | new SceneObjectPart(m_regionHandle, this, ownerID, localID, shape, pos, rot, rootOffset); |
465 | newPart.LinkNum = m_parts.Count; | 468 | newPart.LinkNum = 0; |
466 | m_parts.Add(newPart.UUID, newPart); | 469 | m_parts.Add(newPart.UUID, newPart); |
467 | SetPartAsRoot(newPart); | 470 | SetPartAsRoot(newPart); |
468 | 471 | ||
@@ -817,7 +820,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
817 | lock (m_parts) | 820 | lock (m_parts) |
818 | { | 821 | { |
819 | part.SetParent(this); | 822 | part.SetParent(this); |
820 | part.LinkNum = m_parts.Count; | ||
821 | 823 | ||
822 | try | 824 | try |
823 | { | 825 | { |
@@ -828,6 +830,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
828 | { | 830 | { |
829 | m_log.Error("Failed to add scened object part", e); | 831 | m_log.Error("Failed to add scened object part", e); |
830 | } | 832 | } |
833 | |||
834 | part.LinkNum = m_parts.Count; | ||
835 | |||
836 | if(part.LinkNum == 2 && RootPart != null) | ||
837 | RootPart.LinkNum = 1; | ||
831 | } | 838 | } |
832 | } | 839 | } |
833 | 840 | ||
@@ -1738,14 +1745,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
1738 | linkPart.RotationOffset = new LLQuaternion(newRot.x, newRot.y, newRot.z, newRot.w); | 1745 | linkPart.RotationOffset = new LLQuaternion(newRot.x, newRot.y, newRot.z, newRot.w); |
1739 | 1746 | ||
1740 | linkPart.ParentID = m_rootPart.LocalId; | 1747 | linkPart.ParentID = m_rootPart.LocalId; |
1741 | 1748 | if(m_rootPart.LinkNum == 0) | |
1742 | linkPart.LinkNum = m_parts.Count; | 1749 | m_rootPart.LinkNum = 1; |
1743 | 1750 | ||
1744 | lock (m_parts) | 1751 | lock (m_parts) |
1745 | { | 1752 | { |
1746 | m_parts.Add(linkPart.UUID, linkPart); | 1753 | m_parts.Add(linkPart.UUID, linkPart); |
1747 | } | 1754 | } |
1748 | 1755 | ||
1756 | linkPart.LinkNum = m_parts.Count; | ||
1757 | |||
1749 | linkPart.SetParent(this); | 1758 | linkPart.SetParent(this); |
1750 | 1759 | ||
1751 | //if (linkPart.PhysActor != null) | 1760 | //if (linkPart.PhysActor != null) |
@@ -1784,6 +1793,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
1784 | /// <param name="partID"></param> | 1793 | /// <param name="partID"></param> |
1785 | public void DelinkFromGroup(uint partID) | 1794 | public void DelinkFromGroup(uint partID) |
1786 | { | 1795 | { |
1796 | DelinkFromGroup(partID, true); | ||
1797 | } | ||
1798 | |||
1799 | public void DelinkFromGroup(uint partID, bool sendEvents) | ||
1800 | { | ||
1787 | SceneObjectPart linkPart = GetChildPart(partID); | 1801 | SceneObjectPart linkPart = GetChildPart(partID); |
1788 | 1802 | ||
1789 | if (null != linkPart) | 1803 | if (null != linkPart) |
@@ -1801,7 +1815,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
1801 | m_parts.Remove(linkPart.UUID); | 1815 | m_parts.Remove(linkPart.UUID); |
1802 | } | 1816 | } |
1803 | 1817 | ||
1818 | if(m_parts.Count == 1 && RootPart != null) //Single prim is left | ||
1819 | RootPart.LinkNum = 0; | ||
1820 | else | ||
1821 | { | ||
1822 | foreach (SceneObjectPart p in m_parts.Values) | ||
1823 | if(p.LinkNum > linkPart.LinkNum) | ||
1824 | p.LinkNum--; | ||
1825 | } | ||
1826 | |||
1804 | linkPart.ParentID = 0; | 1827 | linkPart.ParentID = 0; |
1828 | linkPart.LinkNum = 0; | ||
1805 | 1829 | ||
1806 | if (linkPart.PhysActor != null) | 1830 | if (linkPart.PhysActor != null) |
1807 | { | 1831 | { |
@@ -1834,6 +1858,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1834 | 1858 | ||
1835 | m_scene.AddNewSceneObject(objectGroup, true); | 1859 | m_scene.AddNewSceneObject(objectGroup, true); |
1836 | 1860 | ||
1861 | if(sendEvents) | ||
1862 | linkPart.TriggerScriptChangedEvent(Changed.LINK); | ||
1863 | |||
1837 | HasGroupChanged = true; | 1864 | HasGroupChanged = true; |
1838 | ScheduleGroupForFullUpdate(); | 1865 | ScheduleGroupForFullUpdate(); |
1839 | } | 1866 | } |
@@ -1858,13 +1885,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
1858 | { | 1885 | { |
1859 | part.SetParent(this); | 1886 | part.SetParent(this); |
1860 | part.ParentID = m_rootPart.LocalId; | 1887 | part.ParentID = m_rootPart.LocalId; |
1861 | part.LinkNum = m_parts.Count; | ||
1862 | 1888 | ||
1863 | lock (m_parts) | 1889 | lock (m_parts) |
1864 | { | 1890 | { |
1865 | m_parts.Add(part.UUID, part); | 1891 | m_parts.Add(part.UUID, part); |
1866 | } | 1892 | } |
1867 | 1893 | ||
1894 | part.LinkNum = m_parts.Count; | ||
1895 | |||
1868 | Vector3 axiomOldPos = new Vector3(part.OffsetPosition.X, part.OffsetPosition.Y, part.OffsetPosition.Z); | 1896 | Vector3 axiomOldPos = new Vector3(part.OffsetPosition.X, part.OffsetPosition.Y, part.OffsetPosition.Z); |
1869 | axiomOldPos = oldGroupRotation * axiomOldPos; | 1897 | axiomOldPos = oldGroupRotation * axiomOldPos; |
1870 | axiomOldPos += oldGroupPosition; | 1898 | axiomOldPos += oldGroupPosition; |
@@ -2670,5 +2698,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
2670 | 2698 | ||
2671 | ScheduleGroupForFullUpdate(); | 2699 | ScheduleGroupForFullUpdate(); |
2672 | } | 2700 | } |
2701 | |||
2702 | public void TriggerScriptChangedEvent(Changed val) | ||
2703 | { | ||
2704 | foreach (SceneObjectPart part in Children.Values) | ||
2705 | { | ||
2706 | part.TriggerScriptChangedEvent(val); | ||
2707 | } | ||
2708 | } | ||
2673 | } | 2709 | } |
2674 | } | 2710 | } |