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authorlbsa712009-02-02 14:57:01 +0000
committerlbsa712009-02-02 14:57:01 +0000
commit8a098bf12c620bd56f3371f1cf8a90ffa04b16c8 (patch)
tree73081d45468c91406e6f7b7b75148b5c69cd8ad9 /OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
parent[patching previous patch and also taking the chance of fixing the (diff)
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* Minor refactoring and comments updates
* Ignored some gens
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 8a024b7..908bb0d 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -1063,7 +1063,8 @@ namespace OpenSim.Region.Environment.Scenes
1063 1063
1064 /// <summary> 1064 /// <summary>
1065 /// Delete this group from its scene and tell all the scene presences about that deletion. 1065 /// Delete this group from its scene and tell all the scene presences about that deletion.
1066 /// </summary> 1066 /// </summary>
1067 /// <param name="silent">Broadcast deletions to all clients.</param>
1067 public void DeleteGroup(bool silent) 1068 public void DeleteGroup(bool silent)
1068 { 1069 {
1069 // We need to keep track of this state in case this group is still queued for backup. 1070 // We need to keep track of this state in case this group is still queued for backup.