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author | dan miller | 2007-09-29 03:56:36 +0000 |
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committer | dan miller | 2007-09-29 03:56:36 +0000 |
commit | a0265300aa09be0bdd2d4629d6a22394d5b219be (patch) | |
tree | 80653af30e29c664e4336896f8df239165073958 /OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |
parent | * Restored trunk (diff) | |
download | opensim-SC-a0265300aa09be0bdd2d4629d6a22394d5b219be.zip opensim-SC-a0265300aa09be0bdd2d4629d6a22394d5b219be.tar.gz opensim-SC-a0265300aa09be0bdd2d4629d6a22394d5b219be.tar.bz2 opensim-SC-a0265300aa09be0bdd2d4629d6a22394d5b219be.tar.xz |
Hollow prims (box only), thanks Gerard! Enjoy
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 29 |
1 files changed, 22 insertions, 7 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 890008d..da9f366 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -314,12 +314,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
314 | /// may need to create a new Physics actor. | 314 | /// may need to create a new Physics actor. |
315 | if (dupe.RootPart.PhysActor != null) | 315 | if (dupe.RootPart.PhysActor != null) |
316 | { | 316 | { |
317 | dupe.RootPart.PhysActor = m_scene.PhysScene.AddPrim( | 317 | PrimitiveBaseShape pbs = dupe.RootPart.Shape; |
318 | new PhysicsVector(dupe.RootPart.AbsolutePosition.X, dupe.RootPart.AbsolutePosition.Y, | 318 | |
319 | dupe.RootPart.AbsolutePosition.Z), | 319 | dupe.RootPart.PhysActor = m_scene.PhysScene.AddPrimShape( |
320 | new PhysicsVector(dupe.RootPart.Scale.X, dupe.RootPart.Scale.Y, dupe.RootPart.Scale.Z), | 320 | dupe.RootPart.Name, |
321 | new Quaternion(dupe.RootPart.RotationOffset.W, dupe.RootPart.RotationOffset.X, | 321 | pbs, |
322 | dupe.RootPart.RotationOffset.Y, dupe.RootPart.RotationOffset.Z)); | 322 | new PhysicsVector(dupe.RootPart.AbsolutePosition.X, dupe.RootPart.AbsolutePosition.Y, dupe.RootPart.AbsolutePosition.Z), |
323 | new PhysicsVector(dupe.RootPart.Scale.X, dupe.RootPart.Scale.Y, dupe.RootPart.Scale.Z), | ||
324 | new Axiom.Math.Quaternion(dupe.RootPart.RotationOffset.W, dupe.RootPart.RotationOffset.X, | ||
325 | dupe.RootPart.RotationOffset.Y, dupe.RootPart.RotationOffset.Z)); | ||
326 | |||
323 | } | 327 | } |
324 | 328 | ||
325 | List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.Values); | 329 | List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.Values); |
@@ -838,6 +842,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
838 | { | 842 | { |
839 | part.UpdateShape(shapeBlock); | 843 | part.UpdateShape(shapeBlock); |
840 | } | 844 | } |
845 | if (m_rootPart.PhysActor != null) | ||
846 | { | ||
847 | this.m_scene.PhysScene.RemovePrim(m_rootPart.PhysActor); | ||
848 | m_rootPart.PhysActor = m_scene.PhysScene.AddPrimShape( | ||
849 | m_rootPart.Name, | ||
850 | m_rootPart.Shape, | ||
851 | new PhysicsVector(m_rootPart.AbsolutePosition.X, m_rootPart.AbsolutePosition.Y, m_rootPart.AbsolutePosition.Z), | ||
852 | new PhysicsVector(m_rootPart.Scale.X, m_rootPart.Scale.Y, m_rootPart.Scale.Z), | ||
853 | new Axiom.Math.Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, | ||
854 | m_rootPart.RotationOffset.Y, m_rootPart.RotationOffset.Z)); | ||
855 | } | ||
841 | } | 856 | } |
842 | 857 | ||
843 | #endregion | 858 | #endregion |
@@ -1252,4 +1267,4 @@ namespace OpenSim.Region.Environment.Scenes | |||
1252 | Text = text; | 1267 | Text = text; |
1253 | } | 1268 | } |
1254 | } | 1269 | } |
1255 | } \ No newline at end of file | 1270 | } |