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authorSean Dague2008-07-23 22:14:29 +0000
committerSean Dague2008-07-23 22:14:29 +0000
commitcf317f5c3352f066fd61a0fa5de19c93947be22c (patch)
tree2decd9652f6270789713f98b2ac550395b125c08 /OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs
parentadd primitems migration for nhibernate (diff)
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refactor TaskInventoryItem Mask -> Permissions to be consistant with how things
are stored in the db.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs
index 0696432..cc4891f 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs
@@ -151,11 +151,11 @@ namespace OpenSim.Region.Environment.Scenes
151 taskItem.Type = item.AssetType; 151 taskItem.Type = item.AssetType;
152 taskItem.InvType = item.InvType; 152 taskItem.InvType = item.InvType;
153 153
154 taskItem.BaseMask = item.BasePermissions; 154 taskItem.BasePermissions = item.BasePermissions;
155 taskItem.OwnerMask = item.CurrentPermissions; 155 taskItem.CurrentPermissions = item.CurrentPermissions;
156 // FIXME: ignoring group permissions for now as they aren't stored in item 156 // FIXME: ignoring group permissions for now as they aren't stored in item
157 taskItem.EveryoneMask = item.EveryOnePermissions; 157 taskItem.EveryonePermissions = item.EveryOnePermissions;
158 taskItem.NextOwnerMask = item.NextPermissions; 158 taskItem.NextPermissions = item.NextPermissions;
159 taskItem.Flags = item.Flags; 159 taskItem.Flags = item.Flags;
160 // TODO: These are pending addition of those fields to TaskInventoryItem 160 // TODO: These are pending addition of those fields to TaskInventoryItem
161// taskItem.SalePrice = item.SalePrice; 161// taskItem.SalePrice = item.SalePrice;