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author | Justin Clarke Casey | 2008-01-18 18:43:16 +0000 |
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committer | Justin Clarke Casey | 2008-01-18 18:43:16 +0000 |
commit | be50fa76eeedde077c752e726f1480d62d636b3d (patch) | |
tree | c8e77fc7053e34d0fd491a5a59ad5ba3ab97deee /OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs | |
parent | * Fixed bug where 'taskOwnerId' would always be null in PermissionManager, he... (diff) | |
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Change SOP.HasChanged to HasPrimChanged in preparation for further changes
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs index c7f5852..8320c79 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -184,7 +184,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
184 | // persistence thread visits this object. In the future, changes can be signalled at a more | 184 | // persistence thread visits this object. In the future, changes can be signalled at a more |
185 | // granular level, or we could let the datastore worry about whether prims have really | 185 | // granular level, or we could let the datastore worry about whether prims have really |
186 | // changed since they were last persisted. | 186 | // changed since they were last persisted. |
187 | HasChanged = true; | 187 | HasPrimChanged = true; |
188 | 188 | ||
189 | return true; | 189 | return true; |
190 | } | 190 | } |
@@ -241,7 +241,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
241 | // persistence thread visits this object. In the future, changes can be signalled at a more | 241 | // persistence thread visits this object. In the future, changes can be signalled at a more |
242 | // granular level, or we could let the datastore worry about whether prims have really | 242 | // granular level, or we could let the datastore worry about whether prims have really |
243 | // changed since they were last persisted. | 243 | // changed since they were last persisted. |
244 | HasChanged = true; | 244 | HasPrimChanged = true; |
245 | 245 | ||
246 | return true; | 246 | return true; |
247 | } | 247 | } |
@@ -268,7 +268,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
268 | // persistence thread visits this object. In the future, changes can be signalled at a more | 268 | // persistence thread visits this object. In the future, changes can be signalled at a more |
269 | // granular level, or we could let the datastore worry about whether prims have really | 269 | // granular level, or we could let the datastore worry about whether prims have really |
270 | // changed since they were last persisted. | 270 | // changed since they were last persisted. |
271 | HasChanged = true; | 271 | HasPrimChanged = true; |
272 | 272 | ||
273 | return type; | 273 | return type; |
274 | } | 274 | } |