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authorJustin Clarke Casey2008-01-18 18:43:16 +0000
committerJustin Clarke Casey2008-01-18 18:43:16 +0000
commitbe50fa76eeedde077c752e726f1480d62d636b3d (patch)
treec8e77fc7053e34d0fd491a5a59ad5ba3ab97deee /OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs
parent* Fixed bug where 'taskOwnerId' would always be null in PermissionManager, he... (diff)
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Change SOP.HasChanged to HasPrimChanged in preparation for further changes
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs
index c7f5852..8320c79 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs
@@ -184,7 +184,7 @@ namespace OpenSim.Region.Environment.Scenes
184 // persistence thread visits this object. In the future, changes can be signalled at a more 184 // persistence thread visits this object. In the future, changes can be signalled at a more
185 // granular level, or we could let the datastore worry about whether prims have really 185 // granular level, or we could let the datastore worry about whether prims have really
186 // changed since they were last persisted. 186 // changed since they were last persisted.
187 HasChanged = true; 187 HasPrimChanged = true;
188 188
189 return true; 189 return true;
190 } 190 }
@@ -241,7 +241,7 @@ namespace OpenSim.Region.Environment.Scenes
241 // persistence thread visits this object. In the future, changes can be signalled at a more 241 // persistence thread visits this object. In the future, changes can be signalled at a more
242 // granular level, or we could let the datastore worry about whether prims have really 242 // granular level, or we could let the datastore worry about whether prims have really
243 // changed since they were last persisted. 243 // changed since they were last persisted.
244 HasChanged = true; 244 HasPrimChanged = true;
245 245
246 return true; 246 return true;
247 } 247 }
@@ -268,7 +268,7 @@ namespace OpenSim.Region.Environment.Scenes
268 // persistence thread visits this object. In the future, changes can be signalled at a more 268 // persistence thread visits this object. In the future, changes can be signalled at a more
269 // granular level, or we could let the datastore worry about whether prims have really 269 // granular level, or we could let the datastore worry about whether prims have really
270 // changed since they were last persisted. 270 // changed since they were last persisted.
271 HasChanged = true; 271 HasPrimChanged = true;
272 272
273 return type; 273 return type;
274 } 274 }