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authormingchen2007-07-15 21:02:13 +0000
committermingchen2007-07-15 21:02:13 +0000
commit6510aea0ed33134c09d25be690a69e1fff4a3282 (patch)
tree977e759a9ae61b788439e68ce01bd94dfae4c1fc /OpenSim/Region/Environment/Scenes/SceneObject.cs
parent* Primitives are now loaded from Datastore during scene initialisation. (diff)
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*Added support for the "show" button that highlights objects over the selected Objects
*Known bug, client does some weird "showing" when more than 255 objects are meant to be selected (linked objects count as one object)
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObject.cs3
1 files changed, 1 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObject.cs b/OpenSim/Region/Environment/Scenes/SceneObject.cs
index 95db271..c925584 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObject.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObject.cs
@@ -170,8 +170,7 @@ namespace OpenSim.Region.Environment.Scenes
170 dupe.children.Add(dupe.rootPrimitive); 170 dupe.children.Add(dupe.rootPrimitive);
171 dupe.rootPrimitive.Pos = this.Pos; 171 dupe.rootPrimitive.Pos = this.Pos;
172 dupe.Rotation = this.Rotation; 172 dupe.Rotation = this.Rotation;
173 LLUUID rootu = dupe.rootUUID; 173 dupe.LocalId = m_world.PrimIDAllocate();
174 uint rooti = dupe.rootLocalID;
175 174
176 dupe.registerEvents(); 175 dupe.registerEvents();
177 return dupe; 176 return dupe;