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authorDr Scofield2008-05-30 12:29:30 +0000
committerDr Scofield2008-05-30 12:29:30 +0000
commit9590e671e6efc5c8da74f22b7038f1ce10501620 (patch)
treeb9a84a11f2c48c9d43dd3de1fc9a9111ff32c5ab /OpenSim/Region/Environment/Scenes/SceneManager.cs
parent* This is Melanie's XEngine script engine. I've not tested this real well, h... (diff)
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while investigating why IRCBridgeModule.Close() was having no effect, i
noticed that Scene.Close() will only call Close on non-shared region modules. i've now added code to SceneManager.Close() to collect all shared region module from each scene before calling Scene.Close() on it and then, once, all Scenes are closed, go through the list of collected shared region modules and close them as well. SceneManager.Close() is only called when we initiate a shutdown --- i've verified that a Scene restart does not trigger the shutdown of shared modules :-) also, this adds a couple of bug fixes to the IRCBridgeModule (which after all didn't take kindly to being closed) as well as a check to InterregionModule's Close() call. finally, this fixes the RestPlugin's XmlWriter so that it no longer includes the "xsd=..." and "xsi=..." junk.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneManager.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneManager.cs18
1 files changed, 18 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs
index c596f6e..dc9ac37 100644
--- a/OpenSim/Region/Environment/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs
@@ -32,6 +32,7 @@ using System.Reflection;
32using libsecondlife; 32using libsecondlife;
33using log4net; 33using log4net;
34using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenSim.Region.Environment.Interfaces;
35 36
36namespace OpenSim.Region.Environment.Scenes 37namespace OpenSim.Region.Environment.Scenes
37{ 38{
@@ -78,10 +79,27 @@ namespace OpenSim.Region.Environment.Scenes
78 79
79 public void Close() 80 public void Close()
80 { 81 {
82 // collect known shared modules in sharedModules
83 Dictionary<string, IRegionModule> sharedModules = new Dictionary<string, IRegionModule>();
81 for (int i = 0; i < m_localScenes.Count; i++) 84 for (int i = 0; i < m_localScenes.Count; i++)
82 { 85 {
86 // extract known shared modules from scene
87 foreach(string k in m_localScenes[i].Modules.Keys)
88 {
89 if (m_localScenes[i].Modules[k].IsSharedModule &&
90 !sharedModules.ContainsKey(k))
91 sharedModules[k] = m_localScenes[i].Modules[k];
92 }
93 // close scene/region
83 m_localScenes[i].Close(); 94 m_localScenes[i].Close();
84 } 95 }
96
97 // all regions/scenes are now closed, we can now safely
98 // close all shared modules
99 foreach(IRegionModule mod in sharedModules.Values)
100 {
101 mod.Close();
102 }
85 } 103 }
86 104
87 public void Close(Scene cscene) 105 public void Close(Scene cscene)