aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Scenes/SceneManager.cs
diff options
context:
space:
mode:
authorTeravus Ovares2007-11-28 06:18:07 +0000
committerTeravus Ovares2007-11-28 06:18:07 +0000
commitb7d596a6af51bea7dba642cdc768ac5ff77af5f3 (patch)
tree967b749b10b548f6ed687d8ade4680e411793da4 /OpenSim/Region/Environment/Scenes/SceneManager.cs
parentbuild ThrottleCheck function to clear up bits of the throttle (diff)
downloadopensim-SC-b7d596a6af51bea7dba642cdc768ac5ff77af5f3.zip
opensim-SC-b7d596a6af51bea7dba642cdc768ac5ff77af5f3.tar.gz
opensim-SC-b7d596a6af51bea7dba642cdc768ac5ff77af5f3.tar.bz2
opensim-SC-b7d596a6af51bea7dba642cdc768ac5ff77af5f3.tar.xz
* Restaring the sim works fine in grid mode now. Sims announce themselves to their neighbors when they start up. Neighbors get this message and tell their agents that there's a new sim up.
* Certain unrecoverable physics based crashes in ODE are now hooked up to the 'restart the sim' routine.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneManager.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs
index eba45fc..ed33bf7 100644
--- a/OpenSim/Region/Environment/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs
@@ -216,7 +216,7 @@ namespace OpenSim.Region.Environment.Scenes
216 216
217 public void RestartCurrentScene() 217 public void RestartCurrentScene()
218 { 218 {
219 ForEachCurrentScene(delegate(Scene scene) { scene.Restart(15); }); 219 ForEachCurrentScene(delegate(Scene scene) { scene.restartNOW(); });
220 220
221 } 221 }
222 222