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authorlbsa712007-10-29 11:54:31 +0000
committerlbsa712007-10-29 11:54:31 +0000
commit03d49b0217c0962d06ab93b97299cdf629dff755 (patch)
tree0c9c975d86ac87493c2d3d416992d12f38876d84 /OpenSim/Region/Environment/Scenes/SceneManager.cs
parentStarted the process of cleaning up AssetCache and moving most of the code int... (diff)
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* ModuleLoader: Privatized some too-public fields
* Scene: Changed name from MakeAvatarPhysical to MakeRootAgent and added ForEachClient * SceneManager: Added ForEachScene * Worked some on appearances.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneManager.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs
index 76ff6cf..e844462 100644
--- a/OpenSim/Region/Environment/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs
@@ -310,5 +310,10 @@ namespace OpenSim.Region.Environment.Scenes
310 avatar = null; 310 avatar = null;
311 return false; 311 return false;
312 } 312 }
313
314 public void ForEachScene(Action<Scene> action )
315 {
316 m_localScenes.ForEach( action );
317 }
313 } 318 }
314} 319}