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author | Adam Frisby | 2008-03-30 09:03:38 +0000 |
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committer | Adam Frisby | 2008-03-30 09:03:38 +0000 |
commit | fadd19f3140107d7c09e7a82a97dfb490146ccb9 (patch) | |
tree | 3ce4581ef1af79d451f0b24ce50128f09482f386 /OpenSim/Region/Environment/Scenes/SceneManager.cs | |
parent | This update has good news and bad news, first the bad. (diff) | |
download | opensim-SC-fadd19f3140107d7c09e7a82a97dfb490146ccb9.zip opensim-SC-fadd19f3140107d7c09e7a82a97dfb490146ccb9.tar.gz opensim-SC-fadd19f3140107d7c09e7a82a97dfb490146ccb9.tar.bz2 opensim-SC-fadd19f3140107d7c09e7a82a97dfb490146ccb9.tar.xz |
**Big ass update warning**
* Renamed plugin console message, to send a message to a plugin, use either "plugin <message>", or any unrecognised message will be sent ("plugin" sends explicitly) This replaces the old "script <message>".
* Terrain commands - "terrain <command>" now works again. "Script terrain <command>" does not. Many of the commands have now been reimplemented, eg load-tile. However some have new syntax.
* New console command handler, you can now use things like "terrain help" or "terrain save help". See TerrainModule.cs for an example of how to use the new "Commander" class.
* Commander class - advanced processing of console input and also enables a script API to be generated from registered console commands.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneManager.cs | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs index ec72207..62994df 100644 --- a/OpenSim/Region/Environment/Scenes/SceneManager.cs +++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs | |||
@@ -175,16 +175,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
175 | CurrentOrFirstScene.LoadPrimsFromXml2(filename); | 175 | CurrentOrFirstScene.LoadPrimsFromXml2(filename); |
176 | } | 176 | } |
177 | 177 | ||
178 | [Obsolete("TODO: Remove this warning by 0.7")] | ||
178 | public bool RunTerrainCmdOnCurrentScene(string[] cmdparams, ref string result) | 179 | public bool RunTerrainCmdOnCurrentScene(string[] cmdparams, ref string result) |
179 | { | 180 | { |
180 | m_log.Warn("Old terrain commands format has been deprecated."); | 181 | m_log.Warn("DEPRECIATED: The terrain engine has been replaced with a new terrain plugin module. Please type 'plugin terrain help' for new commands."); |
181 | m_log.Warn("Please enter 'script terrain' rather than 'terrain'."); | ||
182 | m_log.Warn("FOR EXAMPLE: script terrain fill 25"); | ||
183 | |||
184 | return false; | 182 | return false; |
185 | } | 183 | } |
186 | 184 | ||
187 | public void SendCommandToCurrentSceneScripts(string[] cmdparams) | 185 | public void SendCommandToPluginModules(string[] cmdparams) |
188 | { | 186 | { |
189 | ForEachCurrentScene(delegate(Scene scene) { scene.SendCommandToPlugins(cmdparams); }); | 187 | ForEachCurrentScene(delegate(Scene scene) { scene.SendCommandToPlugins(cmdparams); }); |
190 | } | 188 | } |