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authorMW2007-12-03 14:57:39 +0000
committerMW2007-12-03 14:57:39 +0000
commit690e517240495fdd80e12f605ab7f3a05a4be006 (patch)
tree47e93ec425d8d09d8d0f0ebfb8a1ed033cc3062e /OpenSim/Region/Environment/Scenes/SceneManager.cs
parentFixed bug in Appearance update in AvatarFactoryModule. (diff)
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Added a flag to load-xml console command, that will generate new uuids for the loaded Sceneobjects (as per mantis request #53).
To use append "-newUID" to the end of the command, so new format is : "load-xml <filename> -newUID". If you don't add the "-newUID", then the uuids in the xml file will be kept.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneManager.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs
index 52b06f0..347091f 100644
--- a/OpenSim/Region/Environment/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs
@@ -160,9 +160,9 @@ namespace OpenSim.Region.Environment.Scenes
160 CurrentOrFirstScene.SavePrimsToXml(filename); 160 CurrentOrFirstScene.SavePrimsToXml(filename);
161 } 161 }
162 162
163 public void LoadCurrentSceneFromXml(string filename) 163 public void LoadCurrentSceneFromXml(string filename, bool generateNewIDs)
164 { 164 {
165 CurrentOrFirstScene.LoadPrimsFromXml(filename); 165 CurrentOrFirstScene.LoadPrimsFromXml(filename, generateNewIDs);
166 } 166 }
167 167
168 public void SaveCurrentSceneToXml2(string filename) 168 public void SaveCurrentSceneToXml2(string filename)