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author | Jeff Ames | 2008-06-04 09:59:27 +0000 |
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committer | Jeff Ames | 2008-06-04 09:59:27 +0000 |
commit | 4ec4e16c809cf86a63b736d2b7b6ad7291595a5f (patch) | |
tree | cfa896ef9057228171e2ee39c4807060101ba90b /OpenSim/Region/Environment/Scenes/SceneManager.cs | |
parent | * If a ThreadAbortException reaches AuthUser() then let it pass through unmol... (diff) | |
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Formatting cleanup, minor refactoring, svn properties.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneManager.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs index dc9ac37..8fee27f 100644 --- a/OpenSim/Region/Environment/Scenes/SceneManager.cs +++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs | |||
@@ -83,8 +83,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
83 | Dictionary<string, IRegionModule> sharedModules = new Dictionary<string, IRegionModule>(); | 83 | Dictionary<string, IRegionModule> sharedModules = new Dictionary<string, IRegionModule>(); |
84 | for (int i = 0; i < m_localScenes.Count; i++) | 84 | for (int i = 0; i < m_localScenes.Count; i++) |
85 | { | 85 | { |
86 | // extract known shared modules from scene | 86 | // extract known shared modules from scene |
87 | foreach(string k in m_localScenes[i].Modules.Keys) | 87 | foreach (string k in m_localScenes[i].Modules.Keys) |
88 | { | 88 | { |
89 | if (m_localScenes[i].Modules[k].IsSharedModule && | 89 | if (m_localScenes[i].Modules[k].IsSharedModule && |
90 | !sharedModules.ContainsKey(k)) | 90 | !sharedModules.ContainsKey(k)) |
@@ -96,7 +96,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
96 | 96 | ||
97 | // all regions/scenes are now closed, we can now safely | 97 | // all regions/scenes are now closed, we can now safely |
98 | // close all shared modules | 98 | // close all shared modules |
99 | foreach(IRegionModule mod in sharedModules.Values) | 99 | foreach (IRegionModule mod in sharedModules.Values) |
100 | { | 100 | { |
101 | mod.Close(); | 101 | mod.Close(); |
102 | } | 102 | } |