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authorJustin Clarke Casey2008-11-13 20:29:41 +0000
committerJustin Clarke Casey2008-11-13 20:29:41 +0000
commitbd61b946df3b0589b03b23780a0eb3883268220d (patch)
treec1ea479c95d83b2a11e537761e3cf4b5207b3320 /OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs
parent* refactor: rename object inventory permission checks to distinguish between ... (diff)
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* Add
public bool ExternalChecksCanCreateAvatarInventory(int invType, UUID userID) public bool ExternalChecksCanCopyAvatarInventory(UUID itemID, UUID userID) public bool ExternalChecksCanCopyAvatarInventory(UUID itemID, UUID userID) public bool ExternalChecksCanDeleteAvatarInventory(UUID itemID, UUID userID) to ExternalChecks to handle avatar inventory checks (as opposed to object inv checks). * opensim-dev e-mail to follow concerning this shortly
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs143
1 files changed, 141 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs b/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs
index 0e018e8..cc627b0 100644
--- a/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs
@@ -1089,8 +1089,7 @@ namespace OpenSim.Region.Environment.Scenes
1089 1089
1090 /// <summary> 1090 /// <summary>
1091 /// Check whether the specified user is allowed to directly create the given inventory type in a prim's 1091 /// Check whether the specified user is allowed to directly create the given inventory type in a prim's
1092 /// inventory (e.g. the New Script button in the 1.21 Linden Lab client). This permission check does not 1092 /// inventory (e.g. the New Script button in the 1.21 Linden Lab client).
1093 /// apply to existing items that are being dragged in to that prim's inventory.
1094 /// </summary> 1093 /// </summary>
1095 /// <param name="invType"></param> 1094 /// <param name="invType"></param>
1096 /// <param name="objectID"></param> 1095 /// <param name="objectID"></param>
@@ -1164,7 +1163,147 @@ namespace OpenSim.Region.Environment.Scenes
1164 1163
1165 return true; 1164 return true;
1166 } 1165 }
1166
1167 public delegate bool CanCreateAvatarInventory(int invType, UUID userID);
1168 private List<CanCreateAvatarInventory> CanCreateAvatarInventoryCheckFunctions
1169 = new List<CanCreateAvatarInventory>();
1170
1171 public void addCheckCanCreateAvatarInventory(CanCreateAvatarInventory delegateFunc)
1172 {
1173 if (!CanCreateAvatarInventoryCheckFunctions.Contains(delegateFunc))
1174 CanCreateAvatarInventoryCheckFunctions.Add(delegateFunc);
1175 }
1176
1177 public void removeCheckCanCreateAvatarInventory(CanCreateAvatarInventory delegateFunc)
1178 {
1179 if (CanCreateAvatarInventoryCheckFunctions.Contains(delegateFunc))
1180 CanCreateAvatarInventoryCheckFunctions.Remove(delegateFunc);
1181 }
1182
1183 /// <summary>
1184 /// Check whether the specified user is allowed to create the given inventory type in their inventory.
1185 /// </summary>
1186 /// <param name="invType"></param>
1187 /// <param name="userID"></param>
1188 /// <returns></returns>
1189 public bool ExternalChecksCanCreateAvatarInventory(int invType, UUID userID)
1190 {
1191 foreach (CanCreateAvatarInventory check in CanCreateAvatarInventoryCheckFunctions)
1192 {
1193 if (check(invType, userID) == false)
1194 {
1195 return false;
1196 }
1197 }
1198
1199 return true;
1200 }
1201
1202 public delegate bool CanEditAvatarInventory(UUID itemID, UUID userID);
1203 private List<CanEditAvatarInventory> CanEditAvatarInventoryCheckFunctions
1204 = new List<CanEditAvatarInventory>();
1205
1206 public void addCheckCanEditAvatarInventory(CanEditAvatarInventory delegateFunc)
1207 {
1208 if (!CanEditAvatarInventoryCheckFunctions.Contains(delegateFunc))
1209 CanEditAvatarInventoryCheckFunctions.Add(delegateFunc);
1210 }
1167 1211
1212 public void removeCheckCanEditAvatarInventory(CanEditAvatarInventory delegateFunc)
1213 {
1214 if (CanEditAvatarInventoryCheckFunctions.Contains(delegateFunc))
1215 CanEditAvatarInventoryCheckFunctions.Remove(delegateFunc);
1216 }
1217
1218 /// <summary>
1219 /// Check whether the specified user is allowed to edit the given inventory item within their own inventory.
1220 /// </summary>
1221 /// <param name="itemID"></param>
1222 /// <param name="userID"></param>
1223 /// <returns></returns>
1224 public bool ExternalChecksCanEditAvatarInventory(UUID itemID, UUID userID)
1225 {
1226 foreach (CanEditAvatarInventory check in CanEditAvatarInventoryCheckFunctions)
1227 {
1228 if (check(itemID, userID) == false)
1229 {
1230 return false;
1231 }
1232 }
1233
1234 return true;
1235 }
1236
1237 public delegate bool CanCopyAvatarInventory(UUID itemID, UUID userID);
1238 private List<CanCopyAvatarInventory> CanCopyAvatarInventoryCheckFunctions
1239 = new List<CanCopyAvatarInventory>();
1240
1241 public void addCheckCanCopyAvatarInventory(CanCopyAvatarInventory delegateFunc)
1242 {
1243 if (!CanCopyAvatarInventoryCheckFunctions.Contains(delegateFunc))
1244 CanCopyAvatarInventoryCheckFunctions.Add(delegateFunc);
1245 }
1246
1247 public void removeCheckCanCopyAvatarInventory(CanCopyAvatarInventory delegateFunc)
1248 {
1249 if (CanCopyAvatarInventoryCheckFunctions.Contains(delegateFunc))
1250 CanCopyAvatarInventoryCheckFunctions.Remove(delegateFunc);
1251 }
1252
1253 /// <summary>
1254 /// Check whether the specified user is allowed to copy the given inventory item from their own inventory.
1255 /// </summary>
1256 /// <param name="itemID"></param>
1257 /// <param name="userID"></param>
1258 /// <returns></returns>
1259 public bool ExternalChecksCanCopyAvatarInventory(UUID itemID, UUID userID)
1260 {
1261 foreach (CanCopyAvatarInventory check in CanCopyAvatarInventoryCheckFunctions)
1262 {
1263 if (check(itemID, userID) == false)
1264 {
1265 return false;
1266 }
1267 }
1268
1269 return true;
1270 }
1271
1272 public delegate bool CanDeleteAvatarInventory(UUID itemID, UUID userID);
1273 private List<CanDeleteAvatarInventory> CanDeleteAvatarInventoryCheckFunctions
1274 = new List<CanDeleteAvatarInventory>();
1275
1276 public void addCheckCanDeleteAvatarInventory(CanDeleteAvatarInventory delegateFunc)
1277 {
1278 if (!CanDeleteAvatarInventoryCheckFunctions.Contains(delegateFunc))
1279 CanDeleteAvatarInventoryCheckFunctions.Add(delegateFunc);
1280 }
1281
1282 public void removeCheckCanDeleteAvatarInventory(CanDeleteAvatarInventory delegateFunc)
1283 {
1284 if (CanDeleteAvatarInventoryCheckFunctions.Contains(delegateFunc))
1285 CanDeleteAvatarInventoryCheckFunctions.Remove(delegateFunc);
1286 }
1287
1288 /// <summary>
1289 /// Check whether the specified user is allowed to edit the given inventory item within their own inventory.
1290 /// </summary>
1291 /// <param name="itemID"></param>
1292 /// <param name="userID"></param>
1293 /// <returns></returns>
1294 public bool ExternalChecksCanDeleteAvatarInventory(UUID itemID, UUID userID)
1295 {
1296 foreach (CanDeleteAvatarInventory check in CanDeleteAvatarInventoryCheckFunctions)
1297 {
1298 if (check(itemID, userID) == false)
1299 {
1300 return false;
1301 }
1302 }
1303
1304 return true;
1305 }
1306
1168 public delegate bool CanTeleport(UUID userID); 1307 public delegate bool CanTeleport(UUID userID);
1169 private List<CanTeleport> CanTeleportCheckFunctions = new List<CanTeleport>(); 1308 private List<CanTeleport> CanTeleportCheckFunctions = new List<CanTeleport>();
1170 1309