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authorJustin Clarke Casey2008-03-25 19:39:41 +0000
committerJustin Clarke Casey2008-03-25 19:39:41 +0000
commited9cdbe99f8c108925417e53f7cf85bff4434491 (patch)
tree936f2494ac951c04014454a75630013dd4b3dd1e /OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
parentSet svn:ignore. (diff)
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* Temporary hack to swallow neighbour contact problems on startup (in response to osgrid issues)
* Not sure what the effect will be, but can't be any worse than the current constant sim crashes.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs5
1 files changed, 4 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
index 318b04a..2f81192 100644
--- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
@@ -296,7 +296,10 @@ namespace OpenSim.Region.Environment.Scenes
296 296
297 // FIXME: Okay, even though we've failed, we're still going to throw the exception on, 297 // FIXME: Okay, even though we've failed, we're still going to throw the exception on,
298 // since I don't know what will happen if we just let the client continue 298 // since I don't know what will happen if we just let the client continue
299 throw e; 299
300 // XXX: Well, decided to swallow the exception instead for now. Let us see how that goes.
301 // throw e;
302
300 } 303 }
301 } 304 }
302 } 305 }