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author | Teravus Ovares | 2008-01-22 08:52:51 +0000 |
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committer | Teravus Ovares | 2008-01-22 08:52:51 +0000 |
commit | 5cf96daaf29209e065b852a0eefeb7f5dbd88b48 (patch) | |
tree | 34518c3c3609fbe6654a651d6ad357d257f60f26 /OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs | |
parent | * Renamed a number of TerrainEngine functions to conform naming standards bet... (diff) | |
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* Enabled dead region tracking for ChildAgentDataUpdates
** If the region fails 3 times, then ChildAgentDataUpdates no longer get sent to that region
* Enabled Child_Get_Tasks in grid mode.
* When Child_Get_Tasks is enabled on neighbor regions, the neighbor region uses the client's draw distance to send out prim. This is a lot less likely to flood the client now since the ChildAgentDataUpdate contains both the throttle settings and the draw distance. This means that with this enabled, you can see prim in other regions in grid mode. Very experimental.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs | 33 |
1 files changed, 17 insertions, 16 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs index a9c2c2f..805b44c 100644 --- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs | |||
@@ -332,7 +332,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
332 | //bool val = m_commsProvider.InterRegion.RegionUp(new SearializableRegionInfo(region)); | 332 | //bool val = m_commsProvider.InterRegion.RegionUp(new SearializableRegionInfo(region)); |
333 | } | 333 | } |
334 | 334 | ||
335 | public delegate void SendChildAgentDataUpdateDelegate(ulong regionHandle, ChildAgentDataUpdate cAgentData); | 335 | public delegate void SendChildAgentDataUpdateDelegate(ChildAgentDataUpdate cAgentData, ScenePresence presence); |
336 | 336 | ||
337 | /// <summary> | 337 | /// <summary> |
338 | /// This informs all neighboring regions about the settings of it's child agent. | 338 | /// This informs all neighboring regions about the settings of it's child agent. |
@@ -341,18 +341,22 @@ namespace OpenSim.Region.Environment.Scenes | |||
341 | /// This contains information, such as, Draw Distance, Camera location, Current Position, Current throttle settings, etc. | 341 | /// This contains information, such as, Draw Distance, Camera location, Current Position, Current throttle settings, etc. |
342 | /// | 342 | /// |
343 | /// </summary> | 343 | /// </summary> |
344 | private void SendChildAgentDataUpdateAsync(ulong regionHandle, ChildAgentDataUpdate cAgentData) | 344 | private void SendChildAgentDataUpdateAsync(ChildAgentDataUpdate cAgentData, ScenePresence presence) |
345 | { | 345 | { |
346 | MainLog.Instance.Notice("INTERGRID", "Informing a neighbor about my agent."); | 346 | //MainLog.Instance.Notice("INTERGRID", "Informing neighbors about my agent."); |
347 | bool regionAccepted = m_commsProvider.InterRegion.ChildAgentUpdate(regionHandle, cAgentData); | ||
348 | 347 | ||
349 | if (regionAccepted) | 348 | foreach (ulong regionHandle in presence.KnownChildRegions) |
350 | { | ||
351 | MainLog.Instance.Notice("INTERGRID", "Completed sending a neighbor an update about my agent"); | ||
352 | } | ||
353 | else | ||
354 | { | 349 | { |
355 | MainLog.Instance.Notice("INTERGRID", "Failed sending a neighbor an update about my agent"); | 350 | bool regionAccepted = m_commsProvider.InterRegion.ChildAgentUpdate(regionHandle, cAgentData); |
351 | |||
352 | if (regionAccepted) | ||
353 | { | ||
354 | //MainLog.Instance.Notice("INTERGRID", "Completed sending a neighbor an update about my agent"); | ||
355 | } | ||
356 | else | ||
357 | { | ||
358 | //MainLog.Instance.Notice("INTERGRID", "Failed sending a neighbor an update about my agent"); | ||
359 | } | ||
356 | } | 360 | } |
357 | } | 361 | } |
358 | 362 | ||
@@ -362,11 +366,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
362 | icon.EndInvoke(iar); | 366 | icon.EndInvoke(iar); |
363 | } | 367 | } |
364 | 368 | ||
365 | public void SendChildAgentDataUpdate(ulong regionHandle, ChildAgentDataUpdate cAgentData) | 369 | public void SendChildAgentDataUpdate(ChildAgentDataUpdate cAgentData, ScenePresence presence) |
366 | { | 370 | { |
367 | // This assumes that we know what our neighbors are. | 371 | // This assumes that we know what our neighbors are. |
368 | SendChildAgentDataUpdateDelegate d = SendChildAgentDataUpdateAsync; | 372 | SendChildAgentDataUpdateDelegate d = SendChildAgentDataUpdateAsync; |
369 | d.BeginInvoke(regionHandle, cAgentData, | 373 | d.BeginInvoke(cAgentData,presence, |
370 | SendChildAgentDataUpdateCompleted, | 374 | SendChildAgentDataUpdateCompleted, |
371 | d); | 375 | d); |
372 | } | 376 | } |
@@ -374,11 +378,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
374 | public delegate void SendCloseChildAgentDelegate( ScenePresence presence); | 378 | public delegate void SendCloseChildAgentDelegate( ScenePresence presence); |
375 | 379 | ||
376 | /// <summary> | 380 | /// <summary> |
377 | /// This informs all neighboring regions about the settings of it's child agent. | 381 | /// This Closes child agents on neighboring regions |
378 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. | 382 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. |
379 | /// | ||
380 | /// This contains information, such as, Draw Distance, Camera location, Current Position, Current throttle settings, etc. | ||
381 | /// | ||
382 | /// </summary> | 383 | /// </summary> |
383 | private void SendCloseChildAgentAsync(ScenePresence presence) | 384 | private void SendCloseChildAgentAsync(ScenePresence presence) |
384 | { | 385 | { |