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authorMW2007-11-05 13:58:44 +0000
committerMW2007-11-05 13:58:44 +0000
commit73fbacea1fe18873fab175d82189a1becb0f8e10 (patch)
tree4078f63bb77e7a512a7069b209ca5be569882b52 /OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
parentprim cuts in ODE (diff)
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Started to cleanup/close down childagent connections when a user teleports. As the client will not close old childagent connections without being told explicitly to do so by each region the connection is to. Currently only implemented in standalone mode. ( the TellRegionToCloseChildConnection( ) in OGS1GridServices.cs needs implementing for grid mode, and the inter region .net remoting added for the new messages).
hopefully fixed the echo bug in chatmodule.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs37
1 files changed, 30 insertions, 7 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
index 27b0cba..9bd55e1 100644
--- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
@@ -19,7 +19,7 @@ namespace OpenSim.Region.Environment.Scenes
19 19
20 public event AgentCrossing OnAvatarCrossingIntoRegion; 20 public event AgentCrossing OnAvatarCrossingIntoRegion;
21 public event ExpectUserDelegate OnExpectUser; 21 public event ExpectUserDelegate OnExpectUser;
22 22 public event CloseAgentConnection OnCloseAgentConnection;
23 23
24 public SceneCommunicationService(CommunicationsManager commsMan) 24 public SceneCommunicationService(CommunicationsManager commsMan)
25 { 25 {
@@ -34,6 +34,7 @@ namespace OpenSim.Region.Environment.Scenes
34 { 34 {
35 regionCommsHost.OnExpectUser += NewUserConnection; 35 regionCommsHost.OnExpectUser += NewUserConnection;
36 regionCommsHost.OnAvatarCrossingIntoRegion += AgentCrossing; 36 regionCommsHost.OnAvatarCrossingIntoRegion += AgentCrossing;
37 regionCommsHost.OnCloseAgentConnection += CloseConnection;
37 } 38 }
38 } 39 }
39 40
@@ -41,6 +42,7 @@ namespace OpenSim.Region.Environment.Scenes
41 { 42 {
42 regionCommsHost.OnExpectUser -= NewUserConnection; 43 regionCommsHost.OnExpectUser -= NewUserConnection;
43 regionCommsHost.OnAvatarCrossingIntoRegion -= AgentCrossing; 44 regionCommsHost.OnAvatarCrossingIntoRegion -= AgentCrossing;
45 regionCommsHost.OnCloseAgentConnection -= CloseConnection;
44 //regionCommsHost.RemoveRegion(m_regionInfo); //TODO add to method to commsManager 46 //regionCommsHost.RemoveRegion(m_regionInfo); //TODO add to method to commsManager
45 regionCommsHost = null; 47 regionCommsHost = null;
46 } 48 }
@@ -51,7 +53,7 @@ namespace OpenSim.Region.Environment.Scenes
51 /// </summary> 53 /// </summary>
52 /// <param name="regionHandle"></param> 54 /// <param name="regionHandle"></param>
53 /// <param name="agent"></param> 55 /// <param name="agent"></param>
54 public void NewUserConnection(ulong regionHandle, AgentCircuitData agent) 56 protected void NewUserConnection(ulong regionHandle, AgentCircuitData agent)
55 { 57 {
56 if (OnExpectUser != null) 58 if (OnExpectUser != null)
57 { 59 {
@@ -59,13 +61,21 @@ namespace OpenSim.Region.Environment.Scenes
59 } 61 }
60 } 62 }
61 63
62 public void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying) 64 protected void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying)
63 { 65 {
64 if (OnAvatarCrossingIntoRegion != null) 66 if (OnAvatarCrossingIntoRegion != null)
65 { 67 {
66 OnAvatarCrossingIntoRegion(regionHandle, agentID, position, isFlying); 68 OnAvatarCrossingIntoRegion(regionHandle, agentID, position, isFlying);
67 } 69 }
68 } 70 }
71
72 protected void CloseConnection(ulong regionHandle, LLUUID agentID)
73 {
74 if (OnCloseAgentConnection != null)
75 {
76 OnCloseAgentConnection(regionHandle, agentID);
77 }
78 }
69 #endregion 79 #endregion
70 80
71 #region Inform Client of Neighbours 81 #region Inform Client of Neighbours
@@ -105,7 +115,7 @@ namespace OpenSim.Region.Environment.Scenes
105 /// <summary> 115 /// <summary>
106 /// 116 ///
107 /// </summary> 117 /// </summary>
108 public void InformClientOfNeighbours(ScenePresence avatar) 118 public void EnableNeighbourChildAgents(ScenePresence avatar)
109 { 119 {
110 List<SimpleRegionInfo> neighbours = 120 List<SimpleRegionInfo> neighbours =
111 m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); 121 m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
@@ -160,7 +170,7 @@ namespace OpenSim.Region.Environment.Scenes
160 /// <param name="position"></param> 170 /// <param name="position"></param>
161 /// <param name="lookAt"></param> 171 /// <param name="lookAt"></param>
162 /// <param name="flags"></param> 172 /// <param name="flags"></param>
163 public virtual void RequestTeleportLocation(ScenePresence avatar, ulong regionHandle, LLVector3 position, 173 public virtual void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, LLVector3 position,
164 LLVector3 lookAt, uint flags) 174 LLVector3 lookAt, uint flags)
165 { 175 {
166 if (regionHandle == m_regionInfo.RegionHandle) 176 if (regionHandle == m_regionInfo.RegionHandle)
@@ -189,6 +199,14 @@ namespace OpenSim.Region.Environment.Scenes
189 string capsPath = Util.GetCapsURL(avatar.ControllingClient.AgentId); 199 string capsPath = Util.GetCapsURL(avatar.ControllingClient.AgentId);
190 avatar.ControllingClient.SendRegionTeleport(regionHandle, 13, reg.ExternalEndPoint, 4, (1 << 4), capsPath); 200 avatar.ControllingClient.SendRegionTeleport(regionHandle, 13, reg.ExternalEndPoint, 4, (1 << 4), capsPath);
191 avatar.MakeChildAgent(); 201 avatar.MakeChildAgent();
202 uint newRegionX = (uint)(regionHandle >> 40);
203 uint newRegionY = (((uint)(regionHandle)) >> 8);
204 uint oldRegionX = (uint)(m_regionInfo.RegionHandle >> 40);
205 uint oldRegionY = (((uint)(m_regionInfo.RegionHandle)) >> 8);
206 if (Util.fast_distance2d((int)(newRegionX - oldRegionX), (int)(newRegionY - oldRegionY)) > 3)
207 {
208 CloseChildAgentConnections(avatar);
209 }
192 } 210 }
193 } 211 }
194 } 212 }
@@ -199,14 +217,19 @@ namespace OpenSim.Region.Environment.Scenes
199 /// <param name="regionhandle"></param> 217 /// <param name="regionhandle"></param>
200 /// <param name="agentID"></param> 218 /// <param name="agentID"></param>
201 /// <param name="position"></param> 219 /// <param name="position"></param>
202 public bool InformNeighbourOfCrossing(ulong regionhandle, LLUUID agentID, LLVector3 position, bool isFlying) 220 public bool CrossToNeighbouringRegion(ulong regionhandle, LLUUID agentID, LLVector3 position, bool isFlying)
203 { 221 {
204 return m_commsProvider.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position, isFlying); 222 return m_commsProvider.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position, isFlying);
205 } 223 }
206 224
207 public void CloseChildAgentConnections(ScenePresence presence) 225 public void CloseChildAgentConnections(ScenePresence presence)
208 { 226 {
209 227 foreach (ulong regionHandle in presence.KnownChildRegions)
228 {
229
230 m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, presence.ControllingClient.AgentId);
231 presence.RemoveNeighbourRegion(regionHandle);
232 }
210 } 233 }
211 } 234 }
212} 235}