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author | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
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committer | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
commit | 7d89e122930be39e84a6d174548fa2d12ac0484a (patch) | |
tree | e5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Region/Environment/Scenes/SceneBase.cs | |
parent | * minor: speculatively try a change to bamboo.build to see if this generates ... (diff) | |
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneBase.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneBase.cs b/OpenSim/Region/Environment/Scenes/SceneBase.cs index c624a41..51909ad 100644 --- a/OpenSim/Region/Environment/Scenes/SceneBase.cs +++ b/OpenSim/Region/Environment/Scenes/SceneBase.cs | |||
@@ -28,7 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using libsecondlife; | 31 | using OpenMetaverse; |
32 | using log4net; | 32 | using log4net; |
33 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
34 | using OpenSim.Framework.Communications.Cache; | 34 | using OpenSim.Framework.Communications.Cache; |
@@ -141,7 +141,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
141 | /// | 141 | /// |
142 | /// </summary> | 142 | /// </summary> |
143 | /// <param name="agentID"></param> | 143 | /// <param name="agentID"></param> |
144 | public abstract void RemoveClient(LLUUID agentID); | 144 | public abstract void RemoveClient(UUID agentID); |
145 | 145 | ||
146 | public abstract void CloseAllAgents(uint circuitcode); | 146 | public abstract void CloseAllAgents(uint circuitcode); |
147 | 147 | ||
@@ -175,7 +175,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
175 | handlerPhysicsCrash(RegionInfo); | 175 | handlerPhysicsCrash(RegionInfo); |
176 | } | 176 | } |
177 | 177 | ||
178 | public virtual bool PresenceChildStatus(LLUUID avatarID) | 178 | public virtual bool PresenceChildStatus(UUID avatarID) |
179 | { | 179 | { |
180 | return false; | 180 | return false; |
181 | } | 181 | } |
@@ -210,8 +210,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
210 | /// <summary> | 210 | /// <summary> |
211 | /// XXX These two methods are very temporary | 211 | /// XXX These two methods are very temporary |
212 | /// </summary> | 212 | /// </summary> |
213 | protected Dictionary<LLUUID, string> capsPaths = new Dictionary<LLUUID, string>(); | 213 | protected Dictionary<UUID, string> capsPaths = new Dictionary<UUID, string>(); |
214 | public string GetCapsPath(LLUUID agentId) | 214 | public string GetCapsPath(UUID agentId) |
215 | { | 215 | { |
216 | if (capsPaths.ContainsKey(agentId)) | 216 | if (capsPaths.ContainsKey(agentId)) |
217 | { | 217 | { |