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authorlbsa712007-09-21 04:58:40 +0000
committerlbsa712007-09-21 04:58:40 +0000
commitb9808f831428876ec9ede8ce87a159566b97a850 (patch)
tree749ef670d6c4e6051a844d4c9c12073bebfe1e59 /OpenSim/Region/Environment/Scenes/SceneBase.cs
parent* Continuing refactoring of presence (diff)
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* First example of moving stuff to a Region layer
* Also, changed RegionPresence to 'RegionSubscription' - let's just see where we land with this...
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneBase.cs11
1 files changed, 0 insertions, 11 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneBase.cs b/OpenSim/Region/Environment/Scenes/SceneBase.cs
index 7b2e17f..fc81d5f 100644
--- a/OpenSim/Region/Environment/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneBase.cs
@@ -88,17 +88,6 @@ namespace OpenSim.Region.Environment.Scenes
88 RemoteClient.SendLayerData(Terrain.GetHeights1D()); 88 RemoteClient.SendLayerData(Terrain.GetHeights1D());
89 } 89 }
90 90
91 /// <summary>
92 /// Sends a specified patch to a client
93 /// </summary>
94 /// <param name="px">Patch coordinate (x) 0..16</param>
95 /// <param name="py">Patch coordinate (y) 0..16</param>
96 /// <param name="RemoteClient">The client to send to</param>
97 public virtual void SendLayerData(int px, int py, IClientAPI RemoteClient, float[] terrain)
98 {
99 RemoteClient.SendLayerData(px, py, terrain);
100 }
101
102 #endregion 91 #endregion
103 92
104 #region Add/Remove Agent/Avatar 93 #region Add/Remove Agent/Avatar