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authorAdam Frisby2007-07-19 00:42:59 +0000
committerAdam Frisby2007-07-19 00:42:59 +0000
commit920ffaf24bc3bb5f8b7578f86efc1d5e9c52cec4 (patch)
tree950bf957d64ac5ab909d311258ccc89630c7aabe /OpenSim/Region/Environment/Scenes/SceneBase.cs
parent* Removed yet more compiler warnings (diff)
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* Cleaned out remaining references to the old LocalStorage system in prep. to move to StorageManager.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneBase.cs41
1 files changed, 1 insertions, 40 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneBase.cs b/OpenSim/Region/Environment/Scenes/SceneBase.cs
index 4326553..2c50e4d 100644
--- a/OpenSim/Region/Environment/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneBase.cs
@@ -48,7 +48,6 @@ namespace OpenSim.Region.Environment.Scenes
48 public TerrainEngine Terrain; 48 public TerrainEngine Terrain;
49 49
50 protected string m_datastore; 50 protected string m_datastore;
51 public ILocalStorage localStorage;
52 51
53 protected object m_syncRoot = new object(); 52 protected object m_syncRoot = new object();
54 private uint m_nextLocalId = 8880000; 53 private uint m_nextLocalId = 8880000;
@@ -70,44 +69,6 @@ namespace OpenSim.Region.Environment.Scenes
70 public abstract void LoadWorldMap(); 69 public abstract void LoadWorldMap();
71 70
72 /// <summary> 71 /// <summary>
73 /// Loads a new storage subsystem from a named library
74 /// </summary>
75 /// <param name="dllName">Storage Library</param>
76 /// <returns>Successful or not</returns>
77 public bool LoadStorageDLL(string dllName)
78 {
79 Assembly pluginAssembly = Assembly.LoadFrom(dllName);
80 ILocalStorage store = null;
81
82 foreach (Type pluginType in pluginAssembly.GetTypes())
83 {
84 if (pluginType.IsPublic)
85 {
86 if (!pluginType.IsAbstract)
87 {
88 Type typeInterface = pluginType.GetInterface("ILocalStorage", true);
89
90 if (typeInterface != null)
91 {
92 ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
93 store = plug;
94
95 store.Initialise(this.m_datastore);
96 break;
97 }
98
99 typeInterface = null;
100 }
101 }
102 }
103 pluginAssembly = null;
104 this.localStorage = store;
105 return (store == null);
106
107 }
108
109
110 /// <summary>
111 /// Send the region heightmap to the client 72 /// Send the region heightmap to the client
112 /// </summary> 73 /// </summary>
113 /// <param name="RemoteClient">Client to send to</param> 74 /// <param name="RemoteClient">Client to send to</param>
@@ -173,7 +134,7 @@ namespace OpenSim.Region.Environment.Scenes
173 { 134 {
174 try 135 try
175 { 136 {
176 this.localStorage.ShutDown(); 137 //TODO: Add cleanup code for storage manager, etc.
177 } 138 }
178 catch (Exception e) 139 catch (Exception e)
179 { 140 {