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author | Brian McBee | 2007-11-24 03:55:35 +0000 |
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committer | Brian McBee | 2007-11-24 03:55:35 +0000 |
commit | 892f9425237de33a754517706113909886957f6f (patch) | |
tree | c11e0b816b1004f710a110a0cc0881be7a1262dc /OpenSim/Region/Environment/Scenes/Scene.cs | |
parent | * Added a way for the Region master user to kick individual users from their ... (diff) | |
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Test storing terrain texture to grid assetserver on startup. Needed for main map functionality.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 15 |
1 files changed, 14 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 0883e5c..5ebdbe8 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -563,7 +563,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
563 | Terrain.SetHeights2D(map); | 563 | Terrain.SetHeights2D(map); |
564 | } | 564 | } |
565 | 565 | ||
566 | CreateTerrainTexture(); | 566 | CreateTerrainTextureInitial(); |
567 | CommsManager.GridService.RegisterRegion(RegionInfo); //hack to update the terrain texture in grid mode so it shows on world map | 567 | CommsManager.GridService.RegisterRegion(RegionInfo); //hack to update the terrain texture in grid mode so it shows on world map |
568 | } | 568 | } |
569 | catch (Exception e) | 569 | catch (Exception e) |
@@ -589,6 +589,19 @@ namespace OpenSim.Region.Environment.Scenes | |||
589 | AssetCache.AddAsset(asset); | 589 | AssetCache.AddAsset(asset); |
590 | } | 590 | } |
591 | 591 | ||
592 | public void CreateTerrainTextureInitial() | ||
593 | { | ||
594 | //create a texture asset of the terrain | ||
595 | byte[] data = Terrain.ExportJpegImage("defaultstripe.png"); | ||
596 | m_regInfo.EstateSettings.terrainImageID = LLUUID.Random(); | ||
597 | AssetBase asset = new AssetBase(); | ||
598 | asset.FullID = m_regInfo.EstateSettings.terrainImageID; | ||
599 | asset.Data = data; | ||
600 | asset.Name = "terrainImage"; | ||
601 | asset.Type = 0; | ||
602 | asset.Temporary = false; | ||
603 | AssetCache.AddAsset(asset); | ||
604 | } | ||
592 | #endregion | 605 | #endregion |
593 | 606 | ||
594 | #region Primitives Methods | 607 | #region Primitives Methods |