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author | Sean Dague | 2008-05-20 16:19:35 +0000 |
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committer | Sean Dague | 2008-05-20 16:19:35 +0000 |
commit | 185eff8d0d588161c301d868fc31c9f0177ba945 (patch) | |
tree | b0df82b4ebd574173d62c4476adeafd5ce3e2a44 /OpenSim/Region/Environment/Scenes/Scene.cs | |
parent | Add copyright notices. (diff) | |
download | opensim-SC-185eff8d0d588161c301d868fc31c9f0177ba945.zip opensim-SC-185eff8d0d588161c301d868fc31c9f0177ba945.tar.gz opensim-SC-185eff8d0d588161c301d868fc31c9f0177ba945.tar.bz2 opensim-SC-185eff8d0d588161c301d868fc31c9f0177ba945.tar.xz |
From: Jeremy Bongio <jbongio@us.ibm.com>
House cleaning ...
Rather than using the variable name EntityList, the variable name
EntitieList was being used. Here's a patch to fix it.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index b2d45d1..56d114c 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -2762,9 +2762,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
2762 | /// </summary> | 2762 | /// </summary> |
2763 | public void ForceClientUpdate() | 2763 | public void ForceClientUpdate() |
2764 | { | 2764 | { |
2765 | List<EntityBase> EntitieList = GetEntities(); | 2765 | List<EntityBase> EntityList = GetEntities(); |
2766 | 2766 | ||
2767 | foreach (EntityBase ent in EntitieList) | 2767 | foreach (EntityBase ent in EntityList) |
2768 | { | 2768 | { |
2769 | if (ent is SceneObjectGroup) | 2769 | if (ent is SceneObjectGroup) |
2770 | { | 2770 | { |
@@ -2782,9 +2782,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
2782 | { | 2782 | { |
2783 | Console.WriteLine("Searching for Primitive: '" + cmdparams[0] + "'"); | 2783 | Console.WriteLine("Searching for Primitive: '" + cmdparams[0] + "'"); |
2784 | 2784 | ||
2785 | List<EntityBase> EntitieList = GetEntities(); | 2785 | List<EntityBase> EntityList = GetEntities(); |
2786 | 2786 | ||
2787 | foreach (EntityBase ent in EntitieList) | 2787 | foreach (EntityBase ent in EntityList) |
2788 | { | 2788 | { |
2789 | if (ent is SceneObjectGroup) | 2789 | if (ent is SceneObjectGroup) |
2790 | { | 2790 | { |