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authorMW2007-07-01 18:33:44 +0000
committerMW2007-07-01 18:33:44 +0000
commit54ef77f0fda5fabc6f4677e145fafb74d225a77e (patch)
treec07cbfbe487e2578514de7f1030b0be475ed1c9f /OpenSim/Region/Environment/Scenes/Scene.cs
parentStarted change to having SceneObject and then that having child Primitives wh... (diff)
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Can change the name and description of a prim.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs6
1 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 2ff3976..08adc84 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -56,7 +56,7 @@ namespace OpenSim.Region.Environment.Scenes
56 { 56 {
57 protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer(); 57 protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer();
58 protected Dictionary<libsecondlife.LLUUID, ScenePresence> Avatars; 58 protected Dictionary<libsecondlife.LLUUID, ScenePresence> Avatars;
59 protected Dictionary<libsecondlife.LLUUID, Primitive> Prims; 59 protected Dictionary<libsecondlife.LLUUID, SceneObject> Prims;
60 private PhysicsScene phyScene; 60 private PhysicsScene phyScene;
61 private float timeStep = 0.1f; 61 private float timeStep = 0.1f;
62 private Random Rand = new Random(); 62 private Random Rand = new Random();
@@ -124,7 +124,7 @@ namespace OpenSim.Region.Environment.Scenes
124 OpenSim.Framework.Console.MainLog.Instance.Verbose("World.cs - creating new entitities instance"); 124 OpenSim.Framework.Console.MainLog.Instance.Verbose("World.cs - creating new entitities instance");
125 Entities = new Dictionary<libsecondlife.LLUUID, EntityBase>(); 125 Entities = new Dictionary<libsecondlife.LLUUID, EntityBase>();
126 Avatars = new Dictionary<LLUUID, ScenePresence>(); 126 Avatars = new Dictionary<LLUUID, ScenePresence>();
127 Prims = new Dictionary<LLUUID, Primitive>(); 127 Prims = new Dictionary<LLUUID, SceneObject>();
128 128
129 OpenSim.Framework.Console.MainLog.Instance.Verbose("World.cs - creating LandMap"); 129 OpenSim.Framework.Console.MainLog.Instance.Verbose("World.cs - creating LandMap");
130 Terrain = new TerrainEngine(); 130 Terrain = new TerrainEngine();
@@ -463,6 +463,8 @@ namespace OpenSim.Region.Environment.Scenes
463 client.OnObjectSelect += this.SelectPrim; 463 client.OnObjectSelect += this.SelectPrim;
464 // client.OnGrapUpdate += this.MoveObject; 464 // client.OnGrapUpdate += this.MoveObject;
465 client.OnNameFromUUIDRequest += this.commsManager.HandleUUIDNameRequest; 465 client.OnNameFromUUIDRequest += this.commsManager.HandleUUIDNameRequest;
466 client.OnObjectDescription += this.PrimDescription;
467 client.OnObjectName += this.PrimName;
466 468
467 /* remoteClient.OnParcelPropertiesRequest += new ParcelPropertiesRequest(parcelManager.handleParcelPropertiesRequest); 469 /* remoteClient.OnParcelPropertiesRequest += new ParcelPropertiesRequest(parcelManager.handleParcelPropertiesRequest);
468 remoteClient.OnParcelDivideRequest += new ParcelDivideRequest(parcelManager.handleParcelDivideRequest); 470 remoteClient.OnParcelDivideRequest += new ParcelDivideRequest(parcelManager.handleParcelDivideRequest);