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authorJustin Clarke Casey2009-01-08 19:14:52 +0000
committerJustin Clarke Casey2009-01-08 19:14:52 +0000
commite7bb27b5bd9ae459096f1c2282a558ee872bc0c5 (patch)
tree03604341d11fee0f8085f38d7c39795a17e2b245 /OpenSim/Region/Environment/Scenes/Scene.cs
parent* refactor: move estate dialog to DialogModule (diff)
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* refactor: move code to send a dialog to a user from scene to DialogModule
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs12
1 files changed, 0 insertions, 12 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 134946b..e73d4d2 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -3377,18 +3377,6 @@ namespace OpenSim.Region.Environment.Scenes
3377 } 3377 }
3378 } 3378 }
3379 3379
3380 public void SendDialogToUser(UUID avatarID, string objectName, UUID objectID, UUID ownerID, string message, UUID TextureID, int ch, string[] buttonlabels)
3381 {
3382 lock (m_scenePresences)
3383 {
3384 if (m_scenePresences.ContainsKey(avatarID))
3385 {
3386 m_scenePresences[avatarID].ControllingClient.SendDialog(
3387 objectName, objectID, ownerID, message, TextureID, ch, buttonlabels);
3388 }
3389 }
3390 }
3391
3392 public virtual void StoreAddFriendship(UUID ownerID, UUID friendID, uint perms) 3380 public virtual void StoreAddFriendship(UUID ownerID, UUID friendID, uint perms)
3393 { 3381 {
3394 m_sceneGridService.AddNewUserFriend(ownerID, friendID, perms); 3382 m_sceneGridService.AddNewUserFriend(ownerID, friendID, perms);