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authorMW2007-09-08 07:50:31 +0000
committerMW2007-09-08 07:50:31 +0000
commitc29df824c2db40ccdfbaf7ac6f166c578d77db3a (patch)
tree1e9513d9c5f8d9da48ece5ce796f4d80b5796d82 /OpenSim/Region/Environment/Scenes/Scene.cs
parentadded SQLiteAssetData class first pass. This should work, (diff)
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Converted the LSL scripting engine into a IRegionModule, so now all "modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back).
Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having. Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance. Some early work to prepare for improving the way clients are updated (about prims etc).
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs8
1 files changed, 8 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 4151074..1ce75e0 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -44,6 +44,7 @@ using OpenSim.Framework.Communications.Caches;
44using OpenSim.Region.Environment.LandManagement; 44using OpenSim.Region.Environment.LandManagement;
45using OpenSim.Region.Environment; 45using OpenSim.Region.Environment;
46using OpenSim.Region.Environment.Interfaces; 46using OpenSim.Region.Environment.Interfaces;
47using OpenSim.Region.Environment.Types;
47using OpenSim.Region.Terrain; 48using OpenSim.Region.Terrain;
48using OpenSim.Framework.Data; 49using OpenSim.Framework.Data;
49using Caps = OpenSim.Region.Capabilities.Caps; 50using Caps = OpenSim.Region.Capabilities.Caps;
@@ -72,6 +73,8 @@ namespace OpenSim.Region.Environment.Scenes
72 private int m_timePhase = 24; 73 private int m_timePhase = 24;
73 private int m_timeUpdateCount; 74 private int m_timeUpdateCount;
74 75
76 public BasicQuadTreeNode QuadTree;
77
75 private Mutex updateLock; 78 private Mutex updateLock;
76 79
77 protected ModuleLoader m_moduleLoader; 80 protected ModuleLoader m_moduleLoader;
@@ -178,6 +181,10 @@ namespace OpenSim.Region.Environment.Scenes
178 181
179 m_eventManager.OnPermissionError += SendPermissionAlert; 182 m_eventManager.OnPermissionError += SendPermissionAlert;
180 183
184 QuadTree = new BasicQuadTreeNode(null, 0, 0, 256, 256);
185 QuadTree.Subdivide();
186 QuadTree.Subdivide();
187
181 MainLog.Instance.Verbose("Creating new entitities instance"); 188 MainLog.Instance.Verbose("Creating new entitities instance");
182 Entities = new Dictionary<LLUUID, EntityBase>(); 189 Entities = new Dictionary<LLUUID, EntityBase>();
183 Avatars = new Dictionary<LLUUID, ScenePresence>(); 190 Avatars = new Dictionary<LLUUID, ScenePresence>();
@@ -596,6 +603,7 @@ namespace OpenSim.Region.Environment.Scenes
596 { 603 {
597 if (!Entities.ContainsKey(sceneObject.UUID)) 604 if (!Entities.ContainsKey(sceneObject.UUID))
598 { 605 {
606 QuadTree.AddObject(sceneObject);
599 Entities.Add(sceneObject.UUID, sceneObject); 607 Entities.Add(sceneObject.UUID, sceneObject);
600 } 608 }
601 } 609 }