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author | Justin Clarke Casey | 2008-12-17 16:11:03 +0000 |
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committer | Justin Clarke Casey | 2008-12-17 16:11:03 +0000 |
commit | b4680f653dbc1c6f712898af79c4ea22bca3f678 (patch) | |
tree | 8482ca109db6d7e4b51221f0631c483a4a2d0fef /OpenSim/Region/Environment/Scenes/Scene.cs | |
parent | * Adding some locks to XEngine's m_PrimObjects which were prone to 'the colle... (diff) | |
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* Implement 'Save Object Back to My Inventory'. On the Linden client this is in the Tools menu available when editing an object
* This facility allows you to save changes to an object that you've rezzed into a region back into their original inventory item without having to take a copy of the rezzed
object.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 5502f97..6831885 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -3480,28 +3480,19 @@ namespace OpenSim.Region.Environment.Scenes | |||
3480 | 3480 | ||
3481 | public virtual void StoreAddFriendship(UUID ownerID, UUID friendID, uint perms) | 3481 | public virtual void StoreAddFriendship(UUID ownerID, UUID friendID, uint perms) |
3482 | { | 3482 | { |
3483 | // TODO: m_sceneGridService.DoStuff; | ||
3484 | m_sceneGridService.AddNewUserFriend(ownerID, friendID, perms); | 3483 | m_sceneGridService.AddNewUserFriend(ownerID, friendID, perms); |
3485 | } | 3484 | } |
3486 | 3485 | ||
3487 | public virtual void StoreUpdateFriendship(UUID ownerID, UUID friendID, uint perms) | 3486 | public virtual void StoreUpdateFriendship(UUID ownerID, UUID friendID, uint perms) |
3488 | { | 3487 | { |
3489 | // TODO: m_sceneGridService.DoStuff; | ||
3490 | m_sceneGridService.UpdateUserFriendPerms(ownerID, friendID, perms); | 3488 | m_sceneGridService.UpdateUserFriendPerms(ownerID, friendID, perms); |
3491 | } | 3489 | } |
3492 | 3490 | ||
3493 | public virtual void StoreRemoveFriendship(UUID ownerID, UUID ExfriendID) | 3491 | public virtual void StoreRemoveFriendship(UUID ownerID, UUID ExfriendID) |
3494 | { | 3492 | { |
3495 | // TODO: m_sceneGridService.DoStuff; | ||
3496 | m_sceneGridService.RemoveUserFriend(ownerID, ExfriendID); | 3493 | m_sceneGridService.RemoveUserFriend(ownerID, ExfriendID); |
3497 | } | 3494 | } |
3498 | 3495 | ||
3499 | public virtual List<FriendListItem> StoreGetFriendsForUser(UUID ownerID) | ||
3500 | { | ||
3501 | // TODO: m_sceneGridService.DoStuff; | ||
3502 | return m_sceneGridService.GetUserFriendList(ownerID); | ||
3503 | } | ||
3504 | |||
3505 | public void AddPacketStats(int inPackets, int outPackets, int unAckedBytes) | 3496 | public void AddPacketStats(int inPackets, int outPackets, int unAckedBytes) |
3506 | { | 3497 | { |
3507 | m_statsReporter.AddInPackets(inPackets); | 3498 | m_statsReporter.AddInPackets(inPackets); |