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author | Adam Frisby | 2008-03-06 15:49:53 +0000 |
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committer | Adam Frisby | 2008-03-06 15:49:53 +0000 |
commit | a3601165029f8484988b5c322798a341ff1e9400 (patch) | |
tree | 4b761e7d0694dffb0b67018915fc240e7bbaa154 /OpenSim/Region/Environment/Scenes/Scene.cs | |
parent | * Killed 4 more warnings (at 16 now) (diff) | |
download | opensim-SC-a3601165029f8484988b5c322798a341ff1e9400.zip opensim-SC-a3601165029f8484988b5c322798a341ff1e9400.tar.gz opensim-SC-a3601165029f8484988b5c322798a341ff1e9400.tar.bz2 opensim-SC-a3601165029f8484988b5c322798a341ff1e9400.tar.xz |
* Disabled ancient TerrainEngine.
* Enabled new TerrainModule. (The king is dead, long live the king!)
* Use the console command: "script terrain save file.r32" / "script terrain load file.r32" to load/save terrain. Now uses the extension to determine file format.
* MANY of the old terrain features do not have a replacement function in the new module yet, this needs to be corrected, but has not been done so far. This being said, the new module is faster and more efficient and should be a good replacement.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 84 |
1 files changed, 10 insertions, 74 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 29f1af4..ec1563a 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -283,9 +283,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
283 | //m_sceneObjects = new Dictionary<LLUUID, SceneObjectGroup>(); | 283 | //m_sceneObjects = new Dictionary<LLUUID, SceneObjectGroup>(); |
284 | m_restorePresences = new Dictionary<LLUUID, ScenePresence>(); | 284 | m_restorePresences = new Dictionary<LLUUID, ScenePresence>(); |
285 | 285 | ||
286 | m_log.Info("[SCENE]: Creating LandMap"); | ||
287 | Terrain = new TerrainEngine((int)RegionInfo.RegionLocX, (int)RegionInfo.RegionLocY); | ||
288 | |||
289 | m_httpListener = httpServer; | 286 | m_httpListener = httpServer; |
290 | m_dumpAssetsToFile = dumpAssetsToFile; | 287 | m_dumpAssetsToFile = dumpAssetsToFile; |
291 | 288 | ||
@@ -843,43 +840,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
843 | 840 | ||
844 | private void UpdateTerrain() | 841 | private void UpdateTerrain() |
845 | { | 842 | { |
846 | if (Terrain.IsTainted() && !Terrain.IsUserStillEditing()) | 843 | EventManager.TriggerTerrainTick(); |
847 | { | ||
848 | CreateTerrainTexture(true); | ||
849 | |||
850 | lock (Terrain.heightmap) | ||
851 | { | ||
852 | lock (SyncRoot) | ||
853 | { | ||
854 | PhysicsScene.SetTerrain(Terrain.GetHeights1D()); | ||
855 | } | ||
856 | |||
857 | m_storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD(), RegionInfo.RegionID); | ||
858 | |||
859 | SendTerrainUpdate(true); | ||
860 | |||
861 | Terrain.ResetTaint(); | ||
862 | } | ||
863 | } | ||
864 | } | ||
865 | |||
866 | public void SendTerrainUpdate(bool checkForTainted) | ||
867 | { | ||
868 | float[] terData = Heightmap.GetFloatsSerialised(); | ||
869 | |||
870 | Broadcast(delegate(IClientAPI client) | ||
871 | { | ||
872 | for (int x = 0; x < 16; x++) | ||
873 | { | ||
874 | for (int y = 0; y < 16; y++) | ||
875 | { | ||
876 | if ((!checkForTainted) || (Terrain.IsTainted(x * 16, y * 16))) | ||
877 | { | ||
878 | client.SendLayerData(x, y, terData); | ||
879 | } | ||
880 | } | ||
881 | } | ||
882 | }); | ||
883 | } | 844 | } |
884 | 845 | ||
885 | private void UpdateStorageBackup() | 846 | private void UpdateStorageBackup() |
@@ -963,14 +924,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
963 | mapTexture.Save(fileName, ImageFormat.Jpeg); | 924 | mapTexture.Save(fileName, ImageFormat.Jpeg); |
964 | } | 925 | } |
965 | 926 | ||
966 | /// <summary> | 927 | public void SaveTerrain() |
967 | /// Loads a world map from a specified R32 file | ||
968 | /// </summary> | ||
969 | /// <param name="filename">A working R32 file</param> | ||
970 | public void LoadWorldMap(string filename) | ||
971 | { | 928 | { |
972 | Terrain.LoadFromFileF32(filename); | 929 | m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); |
973 | Terrain.SaveRevertMap(); | ||
974 | } | 930 | } |
975 | 931 | ||
976 | /// <summary> | 932 | /// <summary> |
@@ -984,37 +940,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
984 | double[,] map = m_storageManager.DataStore.LoadTerrain(RegionInfo.RegionID); | 940 | double[,] map = m_storageManager.DataStore.LoadTerrain(RegionInfo.RegionID); |
985 | if (map == null) | 941 | if (map == null) |
986 | { | 942 | { |
987 | if (string.IsNullOrEmpty(m_regInfo.EstateSettings.terrainFile)) | 943 | m_log.Info("[TERRAIN]: No default terrain. Generating a new terrain."); |
988 | { | 944 | Heightmap = new Modules.Terrain.TerrainChannel(); |
989 | m_log.Info("[TERRAIN]: No default terrain. Generating a new terrain."); | ||
990 | Terrain.SetDefaultTerrain(); | ||
991 | 945 | ||
992 | m_storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD(), RegionInfo.RegionID); | 946 | m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); |
993 | } | ||
994 | else | ||
995 | { | ||
996 | try | ||
997 | { | ||
998 | Terrain.LoadFromFileF32(m_regInfo.EstateSettings.terrainFile); | ||
999 | Terrain *= m_regInfo.EstateSettings.terrainMultiplier; | ||
1000 | } | ||
1001 | catch | ||
1002 | { | ||
1003 | m_log.Info("[TERRAIN]: No terrain found in database or default. Generating a new terrain."); | ||
1004 | Terrain.SetDefaultTerrain(); | ||
1005 | } | ||
1006 | m_storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD(), RegionInfo.RegionID); | ||
1007 | } | ||
1008 | } | 947 | } |
1009 | else | 948 | else |
1010 | { | 949 | { |
1011 | // TODO: Install 'GetDefaultTerrainProvider' method here? | ||
1012 | Heightmap = new Modules.Terrain.TerrainChannel(map); | 950 | Heightmap = new Modules.Terrain.TerrainChannel(map); |
1013 | Terrain.SetHeights2D(map); | ||
1014 | } | 951 | } |
1015 | |||
1016 | CreateTerrainTexture(true); | ||
1017 | //CommsManager.GridService.RegisterRegion(RegionInfo); //hack to update the terrain texture in grid mode so it shows on world map | ||
1018 | } | 952 | } |
1019 | catch (Exception e) | 953 | catch (Exception e) |
1020 | { | 954 | { |
@@ -1049,6 +983,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1049 | /// </summary> | 983 | /// </summary> |
1050 | public void CreateTerrainTexture(bool temporary) | 984 | public void CreateTerrainTexture(bool temporary) |
1051 | { | 985 | { |
986 | //TODOADAM: Move this to TerrainModule | ||
987 | /* | ||
1052 | //create a texture asset of the terrain | 988 | //create a texture asset of the terrain |
1053 | byte[] data = Terrain.WriteJpegImage("defaultstripe.png"); | 989 | byte[] data = Terrain.WriteJpegImage("defaultstripe.png"); |
1054 | m_regInfo.EstateSettings.terrainImageID = LLUUID.Random(); | 990 | m_regInfo.EstateSettings.terrainImageID = LLUUID.Random(); |
@@ -1060,6 +996,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1060 | asset.Type = 0; | 996 | asset.Type = 0; |
1061 | asset.Temporary = temporary; | 997 | asset.Temporary = temporary; |
1062 | AssetCache.AddAsset(asset); | 998 | AssetCache.AddAsset(asset); |
999 | */ | ||
1063 | } | 1000 | } |
1064 | 1001 | ||
1065 | #endregion | 1002 | #endregion |
@@ -1382,7 +1319,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1382 | { | 1319 | { |
1383 | client.OnRegionHandShakeReply += SendLayerData; | 1320 | client.OnRegionHandShakeReply += SendLayerData; |
1384 | //remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims); | 1321 | //remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims); |
1385 | client.OnModifyTerrain += ModifyTerrain; | ||
1386 | // client.OnRequestWearables += InformClientOfNeighbours; | 1322 | // client.OnRequestWearables += InformClientOfNeighbours; |
1387 | client.OnAddPrim += AddNewPrim; | 1323 | client.OnAddPrim += AddNewPrim; |
1388 | client.OnUpdatePrimGroupPosition += m_innerScene.UpdatePrimPosition; | 1324 | client.OnUpdatePrimGroupPosition += m_innerScene.UpdatePrimPosition; |
@@ -2443,7 +2379,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2443 | 2379 | ||
2444 | public double GetLandHeight(int x, int y) | 2380 | public double GetLandHeight(int x, int y) |
2445 | { | 2381 | { |
2446 | return Terrain.GetHeight(x, y); | 2382 | return Heightmap[x, y]; |
2447 | } | 2383 | } |
2448 | 2384 | ||
2449 | public LLUUID GetLandOwner(float x, float y) | 2385 | public LLUUID GetLandOwner(float x, float y) |