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authorAdam Frisby2008-03-06 15:49:53 +0000
committerAdam Frisby2008-03-06 15:49:53 +0000
commita3601165029f8484988b5c322798a341ff1e9400 (patch)
tree4b761e7d0694dffb0b67018915fc240e7bbaa154 /OpenSim/Region/Environment/Scenes/Scene.cs
parent* Killed 4 more warnings (at 16 now) (diff)
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* Disabled ancient TerrainEngine.
* Enabled new TerrainModule. (The king is dead, long live the king!) * Use the console command: "script terrain save file.r32" / "script terrain load file.r32" to load/save terrain. Now uses the extension to determine file format. * MANY of the old terrain features do not have a replacement function in the new module yet, this needs to be corrected, but has not been done so far. This being said, the new module is faster and more efficient and should be a good replacement.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs84
1 files changed, 10 insertions, 74 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 29f1af4..ec1563a 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -283,9 +283,6 @@ namespace OpenSim.Region.Environment.Scenes
283 //m_sceneObjects = new Dictionary<LLUUID, SceneObjectGroup>(); 283 //m_sceneObjects = new Dictionary<LLUUID, SceneObjectGroup>();
284 m_restorePresences = new Dictionary<LLUUID, ScenePresence>(); 284 m_restorePresences = new Dictionary<LLUUID, ScenePresence>();
285 285
286 m_log.Info("[SCENE]: Creating LandMap");
287 Terrain = new TerrainEngine((int)RegionInfo.RegionLocX, (int)RegionInfo.RegionLocY);
288
289 m_httpListener = httpServer; 286 m_httpListener = httpServer;
290 m_dumpAssetsToFile = dumpAssetsToFile; 287 m_dumpAssetsToFile = dumpAssetsToFile;
291 288
@@ -843,43 +840,7 @@ namespace OpenSim.Region.Environment.Scenes
843 840
844 private void UpdateTerrain() 841 private void UpdateTerrain()
845 { 842 {
846 if (Terrain.IsTainted() && !Terrain.IsUserStillEditing()) 843 EventManager.TriggerTerrainTick();
847 {
848 CreateTerrainTexture(true);
849
850 lock (Terrain.heightmap)
851 {
852 lock (SyncRoot)
853 {
854 PhysicsScene.SetTerrain(Terrain.GetHeights1D());
855 }
856
857 m_storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD(), RegionInfo.RegionID);
858
859 SendTerrainUpdate(true);
860
861 Terrain.ResetTaint();
862 }
863 }
864 }
865
866 public void SendTerrainUpdate(bool checkForTainted)
867 {
868 float[] terData = Heightmap.GetFloatsSerialised();
869
870 Broadcast(delegate(IClientAPI client)
871 {
872 for (int x = 0; x < 16; x++)
873 {
874 for (int y = 0; y < 16; y++)
875 {
876 if ((!checkForTainted) || (Terrain.IsTainted(x * 16, y * 16)))
877 {
878 client.SendLayerData(x, y, terData);
879 }
880 }
881 }
882 });
883 } 844 }
884 845
885 private void UpdateStorageBackup() 846 private void UpdateStorageBackup()
@@ -963,14 +924,9 @@ namespace OpenSim.Region.Environment.Scenes
963 mapTexture.Save(fileName, ImageFormat.Jpeg); 924 mapTexture.Save(fileName, ImageFormat.Jpeg);
964 } 925 }
965 926
966 /// <summary> 927 public void SaveTerrain()
967 /// Loads a world map from a specified R32 file
968 /// </summary>
969 /// <param name="filename">A working R32 file</param>
970 public void LoadWorldMap(string filename)
971 { 928 {
972 Terrain.LoadFromFileF32(filename); 929 m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID);
973 Terrain.SaveRevertMap();
974 } 930 }
975 931
976 /// <summary> 932 /// <summary>
@@ -984,37 +940,15 @@ namespace OpenSim.Region.Environment.Scenes
984 double[,] map = m_storageManager.DataStore.LoadTerrain(RegionInfo.RegionID); 940 double[,] map = m_storageManager.DataStore.LoadTerrain(RegionInfo.RegionID);
985 if (map == null) 941 if (map == null)
986 { 942 {
987 if (string.IsNullOrEmpty(m_regInfo.EstateSettings.terrainFile)) 943 m_log.Info("[TERRAIN]: No default terrain. Generating a new terrain.");
988 { 944 Heightmap = new Modules.Terrain.TerrainChannel();
989 m_log.Info("[TERRAIN]: No default terrain. Generating a new terrain.");
990 Terrain.SetDefaultTerrain();
991 945
992 m_storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD(), RegionInfo.RegionID); 946 m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID);
993 }
994 else
995 {
996 try
997 {
998 Terrain.LoadFromFileF32(m_regInfo.EstateSettings.terrainFile);
999 Terrain *= m_regInfo.EstateSettings.terrainMultiplier;
1000 }
1001 catch
1002 {
1003 m_log.Info("[TERRAIN]: No terrain found in database or default. Generating a new terrain.");
1004 Terrain.SetDefaultTerrain();
1005 }
1006 m_storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD(), RegionInfo.RegionID);
1007 }
1008 } 947 }
1009 else 948 else
1010 { 949 {
1011 // TODO: Install 'GetDefaultTerrainProvider' method here?
1012 Heightmap = new Modules.Terrain.TerrainChannel(map); 950 Heightmap = new Modules.Terrain.TerrainChannel(map);
1013 Terrain.SetHeights2D(map);
1014 } 951 }
1015
1016 CreateTerrainTexture(true);
1017 //CommsManager.GridService.RegisterRegion(RegionInfo); //hack to update the terrain texture in grid mode so it shows on world map
1018 } 952 }
1019 catch (Exception e) 953 catch (Exception e)
1020 { 954 {
@@ -1049,6 +983,8 @@ namespace OpenSim.Region.Environment.Scenes
1049 /// </summary> 983 /// </summary>
1050 public void CreateTerrainTexture(bool temporary) 984 public void CreateTerrainTexture(bool temporary)
1051 { 985 {
986 //TODOADAM: Move this to TerrainModule
987 /*
1052 //create a texture asset of the terrain 988 //create a texture asset of the terrain
1053 byte[] data = Terrain.WriteJpegImage("defaultstripe.png"); 989 byte[] data = Terrain.WriteJpegImage("defaultstripe.png");
1054 m_regInfo.EstateSettings.terrainImageID = LLUUID.Random(); 990 m_regInfo.EstateSettings.terrainImageID = LLUUID.Random();
@@ -1060,6 +996,7 @@ namespace OpenSim.Region.Environment.Scenes
1060 asset.Type = 0; 996 asset.Type = 0;
1061 asset.Temporary = temporary; 997 asset.Temporary = temporary;
1062 AssetCache.AddAsset(asset); 998 AssetCache.AddAsset(asset);
999 */
1063 } 1000 }
1064 1001
1065 #endregion 1002 #endregion
@@ -1382,7 +1319,6 @@ namespace OpenSim.Region.Environment.Scenes
1382 { 1319 {
1383 client.OnRegionHandShakeReply += SendLayerData; 1320 client.OnRegionHandShakeReply += SendLayerData;
1384 //remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims); 1321 //remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims);
1385 client.OnModifyTerrain += ModifyTerrain;
1386 // client.OnRequestWearables += InformClientOfNeighbours; 1322 // client.OnRequestWearables += InformClientOfNeighbours;
1387 client.OnAddPrim += AddNewPrim; 1323 client.OnAddPrim += AddNewPrim;
1388 client.OnUpdatePrimGroupPosition += m_innerScene.UpdatePrimPosition; 1324 client.OnUpdatePrimGroupPosition += m_innerScene.UpdatePrimPosition;
@@ -2443,7 +2379,7 @@ namespace OpenSim.Region.Environment.Scenes
2443 2379
2444 public double GetLandHeight(int x, int y) 2380 public double GetLandHeight(int x, int y)
2445 { 2381 {
2446 return Terrain.GetHeight(x, y); 2382 return Heightmap[x, y];
2447 } 2383 }
2448 2384
2449 public LLUUID GetLandOwner(float x, float y) 2385 public LLUUID GetLandOwner(float x, float y)