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authorMW2007-07-14 13:18:02 +0000
committerMW2007-07-14 13:18:02 +0000
commita04602d9c136b882a6c72d4c3c09c3ca0d526c37 (patch)
tree5ff7df736ea67a6ab7830fa0d41a85610d900bbb /OpenSim/Region/Environment/Scenes/Scene.cs
parent*Moved the OnSignificantClientMovement event to ScenePresence. (diff)
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Added AddPreCompiledScript method to ScriptManager.
Done some work on lbsa71's simpleApp(hope he doesn't mind): now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). Also noticed a few other problems that I had to work around, so these need looking into.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 318b025..737e8fe 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -487,7 +487,7 @@ namespace OpenSim.Region.Environment.Scenes
487 487
488 } 488 }
489 489
490 protected void CreateAndAddScenePresence(IClientAPI client) 490 protected ScenePresence CreateAndAddScenePresence(IClientAPI client)
491 { 491 {
492 ScenePresence newAvatar = null; 492 ScenePresence newAvatar = null;
493 493
@@ -524,6 +524,8 @@ namespace OpenSim.Region.Environment.Scenes
524 this.Avatars.Add(client.AgentId, newAvatar); 524 this.Avatars.Add(client.AgentId, newAvatar);
525 } 525 }
526 } 526 }
527 newAvatar.OnSignificantClientMovement += parcelManager.handleSignificantClientMovement;
528 return newAvatar;
527 } 529 }
528 530
529 531