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authorMW2007-08-13 13:36:42 +0000
committerMW2007-08-13 13:36:42 +0000
commitb59d9789f8cafdc64ebf4ecf4fec75d5589c97f7 (patch)
treefde390d45ddb9fde739c4c009e4a501228d20ec3 /OpenSim/Region/Environment/Scenes/Scene.cs
parentScriptEngine successfully compiles script, we are now even further than LSO was. (diff)
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Partial Linking of prim groups should work (its partial as currently only the root prim of the child group will actually get linked, working on linking the rest now).
Multiple prim groups are now stored in the sqlite database and are reloaded correctly.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index e7f5f56..42d8c27 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -459,7 +459,7 @@ namespace OpenSim.Region.Environment.Scenes
459 { 459 {
460 AddEntityFromStorage(prim); 460 AddEntityFromStorage(prim);
461 } 461 }
462 MainLog.Instance.Verbose("Loaded " + PrimsFromDB.Count.ToString() + " object(s)"); 462 MainLog.Instance.Verbose("Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)");
463 } 463 }
464 464
465 /// <summary> 465 /// <summary>
@@ -520,6 +520,7 @@ namespace OpenSim.Region.Environment.Scenes
520 { 520 {
521 part.LocalID = this.PrimIDAllocate(); 521 part.LocalID = this.PrimIDAllocate();
522 } 522 }
523 sceneObject.UpdateParentIDs();
523 this.AddEntity(sceneObject); 524 this.AddEntity(sceneObject);
524 } 525 }
525 526