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author | Justin Clarke Casey | 2008-06-21 21:20:59 +0000 |
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committer | Justin Clarke Casey | 2008-06-21 21:20:59 +0000 |
commit | 908d91be78038832945eec5c4d05c71ab64e3680 (patch) | |
tree | d7274271c36fa557c0b22833e614e2e122922d6c /OpenSim/Region/Environment/Scenes/Scene.cs | |
parent | * Remove redundant <scene> tag from individual object xml representation (diff) | |
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* refactor: Making some of the serialization names consistent, both within their pairings and with the others
* This does make some of the names less ideal than others - this should change in the future
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 4cf1ea4..69981e2 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -1821,7 +1821,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1821 | 1821 | ||
1822 | successYN | 1822 | successYN |
1823 | = m_sceneGridService.PrimCrossToNeighboringRegion( | 1823 | = m_sceneGridService.PrimCrossToNeighboringRegion( |
1824 | newRegionHandle, grp.UUID, m_serialiser.SavePrimGroupToXML2String(grp), primcrossingXMLmethod); | 1824 | newRegionHandle, grp.UUID, m_serialiser.SaveGroupToXml2(grp), primcrossingXMLmethod); |
1825 | 1825 | ||
1826 | if (successYN) | 1826 | if (successYN) |
1827 | { | 1827 | { |
@@ -1854,7 +1854,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1854 | m_log.Warn("{[INTERREGION]: A new prim arrived from a neighbor"); | 1854 | m_log.Warn("{[INTERREGION]: A new prim arrived from a neighbor"); |
1855 | if (XMLMethod == 0) | 1855 | if (XMLMethod == 0) |
1856 | { | 1856 | { |
1857 | m_serialiser.LoadGroupFromXml2String(this, objXMLData); | 1857 | m_serialiser.LoadGroupFromXml2(this, objXMLData); |
1858 | 1858 | ||
1859 | SceneObjectPart RootPrim = GetSceneObjectPart(primID); | 1859 | SceneObjectPart RootPrim = GetSceneObjectPart(primID); |
1860 | if (RootPrim != null) | 1860 | if (RootPrim != null) |