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authordan miller2007-09-09 21:21:09 +0000
committerdan miller2007-09-09 21:21:09 +0000
commit86e3fc3da2921e47a8ee7a41a41f89633504719a (patch)
tree0c6b92eee0d9253e0a8ebdefa08886acfc472610 /OpenSim/Region/Environment/Scenes/Scene.cs
parentLittle green men (aka dots on minimap). Thanks to bushing for (diff)
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added avatar updates for physics movement -- fixes gravity & avatar collision (ODE)
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 17b01d5..1af41be 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -251,7 +251,7 @@ namespace OpenSim.Region.Environment.Scenes
251 { 251 {
252 if (phyScene.IsThreaded) 252 if (phyScene.IsThreaded)
253 { 253 {
254 phyScene.GetResults(); 254 phyScene.GetResults(); /// no engines implement this, and what does it have to do with threading? possible DEAD CODE
255 } 255 }
256 256
257 List<EntityBase> moveEntities = new List<EntityBase>(Entities.Values); 257 List<EntityBase> moveEntities = new List<EntityBase>(Entities.Values);