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author | lbsa71 | 2007-07-14 15:33:25 +0000 |
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committer | lbsa71 | 2007-07-14 15:33:25 +0000 |
commit | 811d2b69c9c5d07dbb196cd2ee6353916d0b51c5 (patch) | |
tree | ad6cb65aee221bdab5a0cd7deddb49950ba98241 /OpenSim/Region/Environment/Scenes/Scene.cs | |
parent | *Added support for prim counting on parcels (diff) | |
download | opensim-SC-811d2b69c9c5d07dbb196cd2ee6353916d0b51c5.zip opensim-SC-811d2b69c9c5d07dbb196cd2ee6353916d0b51c5.tar.gz opensim-SC-811d2b69c9c5d07dbb196cd2ee6353916d0b51c5.tar.bz2 opensim-SC-811d2b69c9c5d07dbb196cd2ee6353916d0b51c5.tar.xz |
* Worked some more on SimpleApp
* Removed SceneObject references to RegionHandle, ParcelManager, EventManager as they are public on Scene
* Moved PulseScript behaviour into MySceneObject
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 55 |
1 files changed, 27 insertions, 28 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 81bab9a..13a8c89 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -41,8 +41,8 @@ using OpenSim.Physics.Manager; | |||
41 | using OpenSim.Region.Caches; | 41 | using OpenSim.Region.Caches; |
42 | using OpenSim.Region.Scripting; | 42 | using OpenSim.Region.Scripting; |
43 | using OpenSim.Region.Terrain; | 43 | using OpenSim.Region.Terrain; |
44 | using Caps=OpenSim.Region.Capabilities.Caps; | 44 | using Caps = OpenSim.Region.Capabilities.Caps; |
45 | using Timer=System.Timers.Timer; | 45 | using Timer = System.Timers.Timer; |
46 | 46 | ||
47 | namespace OpenSim.Region.Environment.Scenes | 47 | namespace OpenSim.Region.Environment.Scenes |
48 | { | 48 | { |
@@ -223,7 +223,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
223 | //Perform parcel update of prim count | 223 | //Perform parcel update of prim count |
224 | performParcelPrimCountUpdate(); | 224 | performParcelPrimCountUpdate(); |
225 | this.parcelPrimCheckCount = 0; | 225 | this.parcelPrimCheckCount = 0; |
226 | } | 226 | } |
227 | } | 227 | } |
228 | 228 | ||
229 | } | 229 | } |
@@ -267,7 +267,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
267 | { | 267 | { |
268 | this.SendLayerData(client); | 268 | this.SendLayerData(client); |
269 | }); | 269 | }); |
270 | 270 | ||
271 | foreach (LLUUID UUID in Entities.Keys) | 271 | foreach (LLUUID UUID in Entities.Keys) |
272 | { | 272 | { |
273 | Entities[UUID].LandRenegerated(); | 273 | Entities[UUID].LandRenegerated(); |
@@ -454,18 +454,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
454 | /// <param name="ownerID"></param> | 454 | /// <param name="ownerID"></param> |
455 | public void AddNewPrim(LLUUID ownerID, LLVector3 pos, PrimitiveBaseShape shape) | 455 | public void AddNewPrim(LLUUID ownerID, LLVector3 pos, PrimitiveBaseShape shape) |
456 | { | 456 | { |
457 | try | 457 | SceneObject sceneOb = new SceneObject(this, ownerID, this.PrimIDAllocate(), pos, shape); |
458 | { | 458 | AddNewEntity(sceneOb); |
459 | SceneObject sceneOb = new SceneObject(m_regionHandle, this, this.m_eventManager,this.m_parcelManager, ownerID, this.PrimIDAllocate(), pos, shape); | 459 | } |
460 | this.Entities.Add(sceneOb.rootUUID, sceneOb); | ||
461 | 460 | ||
462 | // Trigger event for listeners | 461 | public void AddNewEntity(SceneObject sceneObject) |
463 | // eventManager.TriggerOnNewPrimitive(prim); | 462 | { |
464 | } | 463 | this.Entities.Add(sceneObject.rootUUID, sceneObject); |
465 | catch (Exception e) | ||
466 | { | ||
467 | MainLog.Instance.Warn("World.cs: AddNewPrim() - Failed with exception " + e.ToString()); | ||
468 | } | ||
469 | } | 464 | } |
470 | 465 | ||
471 | #endregion | 466 | #endregion |
@@ -484,7 +479,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
484 | this.m_estateManager.sendRegionHandshake(client); | 479 | this.m_estateManager.sendRegionHandshake(client); |
485 | CreateAndAddScenePresence(client); | 480 | CreateAndAddScenePresence(client); |
486 | this.m_parcelManager.sendParcelOverlay(client); | 481 | this.m_parcelManager.sendParcelOverlay(client); |
487 | 482 | ||
488 | } | 483 | } |
489 | 484 | ||
490 | protected virtual void SubscribeToClientEvents(IClientAPI client) | 485 | protected virtual void SubscribeToClientEvents(IClientAPI client) |
@@ -512,7 +507,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
512 | client.OnObjectName += this.PrimName; | 507 | client.OnObjectName += this.PrimName; |
513 | client.OnLinkObjects += this.LinkObjects; | 508 | client.OnLinkObjects += this.LinkObjects; |
514 | client.OnObjectDuplicate += this.DuplicateObject; | 509 | client.OnObjectDuplicate += this.DuplicateObject; |
515 | 510 | ||
516 | client.OnParcelPropertiesRequest += new ParcelPropertiesRequest(m_parcelManager.handleParcelPropertiesRequest); | 511 | client.OnParcelPropertiesRequest += new ParcelPropertiesRequest(m_parcelManager.handleParcelPropertiesRequest); |
517 | client.OnParcelDivideRequest += new ParcelDivideRequest(m_parcelManager.handleParcelDivideRequest); | 512 | client.OnParcelDivideRequest += new ParcelDivideRequest(m_parcelManager.handleParcelDivideRequest); |
518 | client.OnParcelJoinRequest += new ParcelJoinRequest(m_parcelManager.handleParcelJoinRequest); | 513 | client.OnParcelJoinRequest += new ParcelJoinRequest(m_parcelManager.handleParcelJoinRequest); |
@@ -571,26 +566,30 @@ namespace OpenSim.Region.Environment.Scenes | |||
571 | { | 566 | { |
572 | m_eventManager.TriggerOnRemovePresence(agentID); | 567 | m_eventManager.TriggerOnRemovePresence(agentID); |
573 | 568 | ||
574 | ScenePresence avatar = this.RequestAvatar(agentID); | 569 | ScenePresence avatar = this.RequestAvatar(agentID); |
575 | 570 | ||
576 | m_clientManager.ForEachClient( | 571 | m_clientManager.ForEachClient( |
577 | delegate(IClientAPI client) | 572 | delegate(IClientAPI client) |
573 | { | ||
574 | client.SendKillObject(avatar.RegionHandle, avatar.LocalId); | ||
575 | }); | ||
576 | |||
577 | lock (Avatars) | ||
578 | { | ||
579 | if (Avatars.ContainsKey(agentID)) | ||
578 | { | 580 | { |
579 | client.SendKillObject(avatar.RegionHandle, avatar.LocalId); | ||
580 | }); | ||
581 | |||
582 | lock (Avatars) { | ||
583 | if (Avatars.ContainsKey(agentID)) { | ||
584 | Avatars.Remove(agentID); | 581 | Avatars.Remove(agentID); |
585 | } | 582 | } |
586 | } | 583 | } |
587 | lock (Entities) { | 584 | lock (Entities) |
588 | if (Entities.ContainsKey(agentID)) { | 585 | { |
586 | if (Entities.ContainsKey(agentID)) | ||
587 | { | ||
589 | Entities.Remove(agentID); | 588 | Entities.Remove(agentID); |
590 | } | 589 | } |
591 | } | 590 | } |
592 | // TODO: Add the removal from physics ? | 591 | // TODO: Add the removal from physics ? |
593 | 592 | ||
594 | 593 | ||
595 | 594 | ||
596 | return; | 595 | return; |
@@ -685,7 +684,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
685 | /// </summary> | 684 | /// </summary> |
686 | public void RegisterRegionWithComms() | 685 | public void RegisterRegionWithComms() |
687 | { | 686 | { |
688 | 687 | ||
689 | this.regionCommsHost = this.commsManager.GridServer.RegisterRegion(this.m_regInfo); | 688 | this.regionCommsHost = this.commsManager.GridServer.RegisterRegion(this.m_regInfo); |
690 | if (this.regionCommsHost != null) | 689 | if (this.regionCommsHost != null) |
691 | { | 690 | { |