aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Scenes/Scene.cs
diff options
context:
space:
mode:
authorJustin Clarke Casey2008-05-24 21:57:00 +0000
committerJustin Clarke Casey2008-05-24 21:57:00 +0000
commit42693f3b20cf139820aca42b5dd07938a3f96022 (patch)
treeb52c4616ab9429970610dbff20509726ede25c78 /OpenSim/Region/Environment/Scenes/Scene.cs
parent* Refactor: Make some inner scene dictionaries internal rather than public (diff)
downloadopensim-SC-42693f3b20cf139820aca42b5dd07938a3f96022.zip
opensim-SC-42693f3b20cf139820aca42b5dd07938a3f96022.tar.gz
opensim-SC-42693f3b20cf139820aca42b5dd07938a3f96022.tar.bz2
opensim-SC-42693f3b20cf139820aca42b5dd07938a3f96022.tar.xz
* Refactor: Push some dictionary initialization down from Scene into InnerScene
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs11
1 files changed, 5 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 60ba898..7c198bf 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -261,12 +261,6 @@ namespace OpenSim.Region.Environment.Scenes
261 261
262 RegisterDefaultSceneEvents(); 262 RegisterDefaultSceneEvents();
263 263
264 m_log.Info("[SCENE]: Creating new entitities instance");
265 Entities = new Dictionary<LLUUID, EntityBase>();
266 m_scenePresences = new Dictionary<LLUUID, ScenePresence>();
267 //m_sceneObjects = new Dictionary<LLUUID, SceneObjectGroup>();
268 m_restorePresences = new Dictionary<LLUUID, ScenePresence>();
269
270 m_httpListener = httpServer; 264 m_httpListener = httpServer;
271 m_dumpAssetsToFile = dumpAssetsToFile; 265 m_dumpAssetsToFile = dumpAssetsToFile;
272 266
@@ -3225,6 +3219,11 @@ namespace OpenSim.Region.Environment.Scenes
3225 m_innerScene.ForEachClient(action); 3219 m_innerScene.ForEachClient(action);
3226 } 3220 }
3227 3221
3222 /// <summary>
3223 /// Returns a list of the entities in the scene. This is a new list so operations perform on the list itself
3224 /// will not affect the original list of objects in the scene.
3225 /// </summary>
3226 /// <returns></returns>
3228 public List<EntityBase> GetEntities() 3227 public List<EntityBase> GetEntities()
3229 { 3228 {
3230 return m_innerScene.GetEntities(); 3229 return m_innerScene.GetEntities();