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authorAdam Frisby2008-05-06 04:56:48 +0000
committerAdam Frisby2008-05-06 04:56:48 +0000
commit31cd162d34ab03284186484924e434a1187942cf (patch)
tree0edad805100caebd12d3bb103bef42503b92de57 /OpenSim/Region/Environment/Scenes/Scene.cs
parent* Committing a bunch of work for control snatching. Not done yet. No visib... (diff)
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* Cleaning up code, making it conform to OpenSim standards.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs33
1 files changed, 14 insertions, 19 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index a703622..a875051 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -799,9 +799,9 @@ namespace OpenSim.Region.Environment.Scenes
799 { 799 {
800 if (LandChannel != null) 800 if (LandChannel != null)
801 { 801 {
802 if (LandChannel.isLandPrimCountTainted()) 802 if (LandChannel.IsLandPrimCountTainted())
803 { 803 {
804 LandChannel.performParcelPrimCountUpdate(); 804 LandChannel.PerformParcelPrimCountUpdate();
805 } 805 }
806 } 806 }
807 } 807 }
@@ -937,12 +937,12 @@ namespace OpenSim.Region.Environment.Scenes
937 if (dGridSettings["allow_forceful_banlines"] != "TRUE") 937 if (dGridSettings["allow_forceful_banlines"] != "TRUE")
938 { 938 {
939 m_log.Info("[GRID]: Grid is disabling forceful parcel banlists"); 939 m_log.Info("[GRID]: Grid is disabling forceful parcel banlists");
940 LandChannel.allowedForcefulBans = false; 940 LandChannel.AllowedForcefulBans = false;
941 } 941 }
942 else 942 else
943 { 943 {
944 m_log.Info("[GRID]: Grid is allowing forceful parcel banlists"); 944 m_log.Info("[GRID]: Grid is allowing forceful parcel banlists");
945 LandChannel.allowedForcefulBans = true; 945 LandChannel.AllowedForcefulBans = true;
946 } 946 }
947 } 947 }
948 } 948 }
@@ -1305,9 +1305,9 @@ namespace OpenSim.Region.Environment.Scenes
1305 { 1305 {
1306 if (Entities.ContainsKey(sceneObject.UUID)) 1306 if (Entities.ContainsKey(sceneObject.UUID))
1307 { 1307 {
1308 LandChannel.removePrimFromLandPrimCounts(sceneObject); 1308 LandChannel.RemovePrimFromLandPrimCounts(sceneObject);
1309 Entities.Remove(sceneObject.UUID); 1309 Entities.Remove(sceneObject.UUID);
1310 LandChannel.setPrimsTainted(); 1310 LandChannel.SetPrimsTainted();
1311 m_innerScene.RemoveAPrimCount(); 1311 m_innerScene.RemoveAPrimCount();
1312 } 1312 }
1313 } 1313 }
@@ -1318,7 +1318,7 @@ namespace OpenSim.Region.Environment.Scenes
1318 /// <param name="prim"></param> 1318 /// <param name="prim"></param>
1319 public void AcknowledgeNewPrim(SceneObjectGroup prim) 1319 public void AcknowledgeNewPrim(SceneObjectGroup prim)
1320 { 1320 {
1321 prim.OnPrimCountTainted += LandChannel.setPrimsTainted; 1321 prim.OnPrimCountTainted += LandChannel.SetPrimsTainted;
1322 } 1322 }
1323 1323
1324 public void LoadPrimsFromXml(string fileName, bool newIdsFlag, LLVector3 loadOffset) 1324 public void LoadPrimsFromXml(string fileName, bool newIdsFlag, LLVector3 loadOffset)
@@ -1525,7 +1525,7 @@ namespace OpenSim.Region.Environment.Scenes
1525 1525
1526 CreateAndAddScenePresence(client, child); 1526 CreateAndAddScenePresence(client, child);
1527 1527
1528 LandChannel.sendParcelOverlay(client); 1528 LandChannel.SendParcelOverlay(client);
1529 CommsManager.UserProfileCacheService.AddNewUser(client.AgentId); 1529 CommsManager.UserProfileCacheService.AddNewUser(client.AgentId);
1530 } 1530 }
1531 } 1531 }
@@ -1741,11 +1741,6 @@ namespace OpenSim.Region.Environment.Scenes
1741 1741
1742 ScenePresence avatar = m_innerScene.CreateAndAddScenePresence(client, child, appearance); 1742 ScenePresence avatar = m_innerScene.CreateAndAddScenePresence(client, child, appearance);
1743 1743
1744 if (avatar.IsChildAgent)
1745 {
1746 avatar.OnSignificantClientMovement += LandChannel.handleSignificantClientMovement;
1747 }
1748
1749 return avatar; 1744 return avatar;
1750 } 1745 }
1751 1746
@@ -1984,7 +1979,7 @@ namespace OpenSim.Region.Environment.Scenes
1984 AddCapsHandler(agent.AgentID); 1979 AddCapsHandler(agent.AgentID);
1985 1980
1986 // Honor parcel landing type and position. 1981 // Honor parcel landing type and position.
1987 ILandObject land = LandChannel.getLandObject(agent.startpos.X, agent.startpos.Y); 1982 ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y);
1988 if (land != null) 1983 if (land != null)
1989 { 1984 {
1990 if (land.landData.landingType == (byte)1 && land.landData.userLocation != LLVector3.Zero) 1985 if (land.landData.landingType == (byte)1 && land.landData.userLocation != LLVector3.Zero)
@@ -2803,7 +2798,7 @@ namespace OpenSim.Region.Environment.Scenes
2803 2798
2804 public LLUUID GetLandOwner(float x, float y) 2799 public LLUUID GetLandOwner(float x, float y)
2805 { 2800 {
2806 ILandObject land = LandChannel.getLandObject(x, y); 2801 ILandObject land = LandChannel.GetLandObject(x, y);
2807 if (land == null) 2802 if (land == null)
2808 { 2803 {
2809 return LLUUID.Zero; 2804 return LLUUID.Zero;
@@ -2816,12 +2811,12 @@ namespace OpenSim.Region.Environment.Scenes
2816 2811
2817 public LandData GetLandData(float x, float y) 2812 public LandData GetLandData(float x, float y)
2818 { 2813 {
2819 return LandChannel.getLandObject(x, y).landData; 2814 return LandChannel.GetLandObject(x, y).landData;
2820 } 2815 }
2821 2816
2822 public void SetLandMusicURL(float x, float y, string url) 2817 public void SetLandMusicURL(float x, float y, string url)
2823 { 2818 {
2824 ILandObject land = LandChannel.getLandObject(x, y); 2819 ILandObject land = LandChannel.GetLandObject(x, y);
2825 if (land == null) 2820 if (land == null)
2826 { 2821 {
2827 return; 2822 return;
@@ -2835,7 +2830,7 @@ namespace OpenSim.Region.Environment.Scenes
2835 2830
2836 public void SetLandMediaURL(float x, float y, string url) 2831 public void SetLandMediaURL(float x, float y, string url)
2837 { 2832 {
2838 ILandObject land = LandChannel.getLandObject(x, y); 2833 ILandObject land = LandChannel.GetLandObject(x, y);
2839 2834
2840 if (land == null) 2835 if (land == null)
2841 { 2836 {
@@ -2885,7 +2880,7 @@ namespace OpenSim.Region.Environment.Scenes
2885 2880
2886 private bool scriptDanger(SceneObjectPart part,LLVector3 pos) 2881 private bool scriptDanger(SceneObjectPart part,LLVector3 pos)
2887 { 2882 {
2888 ILandObject parcel = LandChannel.getLandObject(pos.X, pos.Y); 2883 ILandObject parcel = LandChannel.GetLandObject(pos.X, pos.Y);
2889 if (part != null) 2884 if (part != null)
2890 { 2885 {
2891 if (parcel != null) 2886 if (parcel != null)