diff options
author | Adam Frisby | 2007-07-24 05:54:44 +0000 |
---|---|---|
committer | Adam Frisby | 2007-07-24 05:54:44 +0000 |
commit | 2760378f7ae9fc9b804b9a4a2936ea7c38e75876 (patch) | |
tree | ab7ff67cde1d44231b2cb32b0e703ad1d7ad3bf5 /OpenSim/Region/Environment/Scenes/Scene.cs | |
parent | * SendLayerData overload including coords now uses patch number rather than c... (diff) | |
download | opensim-SC-2760378f7ae9fc9b804b9a4a2936ea7c38e75876.zip opensim-SC-2760378f7ae9fc9b804b9a4a2936ea7c38e75876.tar.gz opensim-SC-2760378f7ae9fc9b804b9a4a2936ea7c38e75876.tar.bz2 opensim-SC-2760378f7ae9fc9b804b9a4a2936ea7c38e75876.tar.xz |
* Users doing terraforming should see updates instantly now.
* Other viewers in the sim will see updates no more than once every 5 seconds.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 30 |
1 files changed, 1 insertions, 29 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index b2ae87d..9849145 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -237,7 +237,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
237 | } | 237 | } |
238 | 238 | ||
239 | terrainCheckCount++; | 239 | terrainCheckCount++; |
240 | if (terrainCheckCount >= 5) | 240 | if (terrainCheckCount >= 50) |
241 | { | 241 | { |
242 | terrainCheckCount = 0; | 242 | terrainCheckCount = 0; |
243 | 243 | ||
@@ -373,34 +373,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
373 | } | 373 | } |
374 | } | 374 | } |
375 | 375 | ||
376 | /// <summary> | ||
377 | /// Rebuilds the terrain assuming changes occured at a specified point[?] | ||
378 | /// </summary> | ||
379 | /// <param name="changes">???</param> | ||
380 | /// <param name="pointx">???</param> | ||
381 | /// <param name="pointy">???</param> | ||
382 | public void RegenerateTerrain(bool changes, int pointx, int pointy) | ||
383 | { | ||
384 | try | ||
385 | { | ||
386 | if (changes) | ||
387 | { | ||
388 | /* Dont save here, rely on tainting system instead */ | ||
389 | |||
390 | float[] terrain = Terrain.GetHeights1D(); | ||
391 | |||
392 | ForEachScenePresence(delegate(ScenePresence presence) | ||
393 | { | ||
394 | SendLayerData(pointx, pointy, presence.ControllingClient, terrain); | ||
395 | }); | ||
396 | } | ||
397 | } | ||
398 | catch (Exception e) | ||
399 | { | ||
400 | MainLog.Instance.Warn("terrain", "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); | ||
401 | } | ||
402 | } | ||
403 | |||
404 | #endregion | 376 | #endregion |
405 | 377 | ||
406 | #region Load Terrain | 378 | #region Load Terrain |