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authorTeravus Ovares2008-04-17 05:07:14 +0000
committerTeravus Ovares2008-04-17 05:07:14 +0000
commit244bfcde5b86180981e99ac9e88eb394f20bcd09 (patch)
treea163db049045c03e475779ce082a3cdfe74aea20 /OpenSim/Region/Environment/Scenes/Scene.cs
parentmoved the Thread.Sleep(500), to the correct side of the ar.AsyncWaitHandle.... (diff)
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* Implements 'Set Home to Here'
* Implements 'Teleport Home' * User Server has to be updated for it to save your home in grid mode * home position accuracy is in int because the grid comms ExpectUser method tries to convert to Uint and crashes if it gets a float. Added a convert to decimal in ExpectUser but to avoid a breaking change with old revisions, kept the save value in int for now. Eventually it needs to be a float, but lets release another incremental version before doing that.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs46
1 files changed, 46 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 08cf3d8..20572a9 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -1581,9 +1581,55 @@ namespace OpenSim.Region.Environment.Scenes
1581 1581
1582 client.OnObjectIncludeInSearch += m_innerScene.MakeObjectSearchable; 1582 client.OnObjectIncludeInSearch += m_innerScene.MakeObjectSearchable;
1583 1583
1584 client.OnTeleportHomeRequest += TeleportClientHome;
1585
1586 client.OnSetStartLocationRequest += SetHomeRezPoint;
1587
1584 EventManager.TriggerOnNewClient(client); 1588 EventManager.TriggerOnNewClient(client);
1585 } 1589 }
1590 public virtual void TeleportClientHome(LLUUID AgentId, IClientAPI client)
1591 {
1592 UserProfileData UserProfile = CommsManager.UserService.GetUserProfile(AgentId);
1593 if (UserProfile != null)
1594 {
1595 ulong homeRegion = UserProfile.HomeRegion;
1596 LLVector3 homePostion = new LLVector3(UserProfile.HomeLocationX,UserProfile.HomeLocationY,UserProfile.HomeLocationZ);
1597 LLVector3 homeLookat = new LLVector3(UserProfile.HomeLookAt);
1598 RequestTeleportLocation(client, homeRegion, homePostion,homeLookat,(uint)0);
1599
1600 }
1601
1586 1602
1603 }
1604
1605 public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, LLVector3 position, LLVector3 lookAt, uint flags)
1606 {
1607 UserProfileData UserProfile = CommsManager.UserService.GetUserProfile(remoteClient.AgentId);
1608 if (UserProfile != null)
1609 {
1610 // I know I'm ignoring the regionHandle provided by the teleport location request.
1611 // reusing the TeleportLocationRequest delegate, so regionHandle isn't valid
1612 UserProfile.HomeRegion = RegionInfo.RegionHandle;
1613
1614 // We cast these to an int so as not to cause a breaking change with old regions
1615 // Newer regions treat this as a float on the ExpectUser method.. so we need to wait a few
1616 // releases before setting these to floats. (r4257)
1617 UserProfile.HomeLocationX = (int)position.X;
1618 UserProfile.HomeLocationY = (int)position.Y;
1619 UserProfile.HomeLocationZ = (int)position.Z;
1620 UserProfile.HomeLookAtX = (int)lookAt.X;
1621 UserProfile.HomeLookAtY = (int)lookAt.Y;
1622 UserProfile.HomeLookAtZ = (int)lookAt.Z;
1623 CommsManager.UserService.UpdateUserProfileProperties(UserProfile);
1624
1625 remoteClient.SendAgentAlertMessage("Set home to here if supported by login service",false);
1626 }
1627 else
1628 {
1629 remoteClient.SendAgentAlertMessage("Set Home request Failed",false);
1630 }
1631
1632 }
1587 protected virtual ScenePresence CreateAndAddScenePresence(IClientAPI client, bool child) 1633 protected virtual ScenePresence CreateAndAddScenePresence(IClientAPI client, bool child)
1588 { 1634 {
1589 ScenePresence avatar = null; 1635 ScenePresence avatar = null;