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authorJustin Clarke Casey2009-01-16 21:56:13 +0000
committerJustin Clarke Casey2009-01-16 21:56:13 +0000
commiteca6442bae4093019bd221e87413c74c77c4ff5d (patch)
treee62245b1cf2a5f0afdde443fba38c2b62d401100 /OpenSim/Region/Environment/Scenes/Scene.cs
parent* minor: Future archiver test stub (diff)
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* Rig up enough infrastructure to actually perform a successful 'standalone' teleport unit test with checks that the scene presence disappeared from sceneA and appeared in
sceneB * However, I'm not convinced that the actual process in the test completely reflects reality, and a lot of stuff had to be rigged up (which should get resolved over time)
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs11
1 files changed, 9 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 9c3aa96..8a9d295 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -2777,7 +2777,7 @@ namespace OpenSim.Region.Environment.Scenes
2777 2777
2778 // Don't disable this log message - it's too helpful 2778 // Don't disable this log message - it's too helpful
2779 m_log.DebugFormat( 2779 m_log.DebugFormat(
2780 "[CONNECTION BEGIN]: Scene {0} told of incoming client {1} {2} {3} (circuit code {4})", 2780 "[CONNECTION BEGIN]: Region {0} told of incoming client {1} {2} {3} (circuit code {4})",
2781 RegionInfo.RegionName, agent.firstname, agent.lastname, agent.AgentID, agent.circuitcode); 2781 RegionInfo.RegionName, agent.firstname, agent.lastname, agent.AgentID, agent.circuitcode);
2782 2782
2783 if (m_regInfo.EstateSettings.IsBanned(agent.AgentID)) 2783 if (m_regInfo.EstateSettings.IsBanned(agent.AgentID))
@@ -2977,13 +2977,16 @@ namespace OpenSim.Region.Environment.Scenes
2977 2977
2978 public virtual bool IncomingChildAgentDataUpdate(AgentData cAgentData) 2978 public virtual bool IncomingChildAgentDataUpdate(AgentData cAgentData)
2979 { 2979 {
2980 //Console.WriteLine(" XXX Scene IncomingChildAgentDataUpdate FULL in " + RegionInfo.RegionName); 2980// m_log.DebugFormat(
2981// "[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName);
2982
2981 ScenePresence childAgentUpdate = GetScenePresence(cAgentData.AgentID); 2983 ScenePresence childAgentUpdate = GetScenePresence(cAgentData.AgentID);
2982 if (childAgentUpdate != null) 2984 if (childAgentUpdate != null)
2983 { 2985 {
2984 childAgentUpdate.ChildAgentDataUpdate(cAgentData); 2986 childAgentUpdate.ChildAgentDataUpdate(cAgentData);
2985 return true; 2987 return true;
2986 } 2988 }
2989
2987 return false; 2990 return false;
2988 } 2991 }
2989 2992
@@ -3030,6 +3033,8 @@ namespace OpenSim.Region.Environment.Scenes
3030 /// <param name="agentID"></param> 3033 /// <param name="agentID"></param>
3031 public bool IncomingCloseAgent(UUID agentID) 3034 public bool IncomingCloseAgent(UUID agentID)
3032 { 3035 {
3036 //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID);
3037
3033 ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); 3038 ScenePresence presence = m_sceneGraph.GetScenePresence(agentID);
3034 if (presence != null) 3039 if (presence != null)
3035 { 3040 {
@@ -3056,9 +3061,11 @@ namespace OpenSim.Region.Environment.Scenes
3056 else 3061 else
3057 presence.ControllingClient.SendShutdownConnectionNotice(); 3062 presence.ControllingClient.SendShutdownConnectionNotice();
3058 } 3063 }
3064
3059 presence.ControllingClient.Close(true); 3065 presence.ControllingClient.Close(true);
3060 return true; 3066 return true;
3061 } 3067 }
3068
3062 // Agent not here 3069 // Agent not here
3063 return false; 3070 return false;
3064 } 3071 }